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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-16 16:28:12 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-16 16:28:12 -0400
commit4e7a67bc6d616950fed03ba8c26f9dec2cc273ff (patch)
tree2726584770c489117121c78632a03b2f770effb8 /docs
parent3cf3df8ffb21afc7698427e51787324c5d237800 (diff)
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log custom SMAPI settings to simplify troubleshooting
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index af8b1d5b..ba64db0d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -43,7 +43,6 @@ For modders:
* Improved mod scanning:
* Now ignores metadata files and folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some common cases.
* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages.
- * Added trace logs for skipped loose files so it's easier to troubleshoot player logs.
* Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves.
* The installer now recognises custom game paths stored in `stardewvalley.targets`.
* Duplicate-mod errors now show the mod version in each folder.
@@ -93,6 +92,7 @@ For modders:
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
* Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons.
* Added `Texture2D.Name` values set to the asset key.
+ * Added trace logs for skipped loose files in the `Mods` folder and custom SMAPI settings so it's easier to troubleshoot player logs.
* `Constants.TargetPlatform` now returns `Android` when playing on an Android device.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.