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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-14 22:11:25 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-14 22:11:25 -0500
commit5ea5932661316e2504833951188eae4118f460f3 (patch)
tree3bb6886aa4e17e6c2dbafa4ddb9579d1f25a8d99 /docs
parent16f986c51b9c87c2253a39fd771dcc24f7c43db4 (diff)
downloadSMAPI-5ea5932661316e2504833951188eae4118f460f3.tar.gz
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add asset propagation for bundles
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 6f06d3d2..9ea7bfce 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -4,12 +4,13 @@
## Upcoming release
* For players:
- * Updated for the 'Force Off' gamepad mode added in Stardew Valley 1.4.0.1.
- * Fixed compatibility issue with Arch Linux.
+ * Updated for the 'Force Off' gamepad mode added in Stardew Valley 1.4.1.
+ * Fixed compatibility with Arch Linux.
* Internal optimizations.
* For modders:
* Added asset propagation for grass textures.
+ * Added asset propagation for `Data\Bundles` changes (for added bundles only).
* `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
* Fixed private textures loaded from content packs not having their `Name` field set.