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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-06 21:12:01 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-06 21:12:01 -0500 |
commit | 67c52af72d6d0c4fddd3a07b159cb44b5c277599 (patch) | |
tree | 99d59b42c2e46dfe42f21d744386b3eb5036ca8a /docs | |
parent | 97d3501e20c9b97dc85cfca32ccea4f55c9d61ff (diff) | |
download | SMAPI-67c52af72d6d0c4fddd3a07b159cb44b5c277599.tar.gz SMAPI-67c52af72d6d0c4fddd3a07b159cb44b5c277599.tar.bz2 SMAPI-67c52af72d6d0c4fddd3a07b159cb44b5c277599.zip |
add early detection of disposed assets in error handler mod
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index cb54ee98..9d95dacb 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -16,6 +16,9 @@ * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately. * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache. +* For the ErrorHandler mod: + * Added early detection of disposed textures so the crash stack trace shows the actual code which used them. + * For the web UI: * Updated the JSON validator/schema for Content Patcher 1.20. |