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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-06 21:12:01 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-06 21:12:01 -0500
commit67c52af72d6d0c4fddd3a07b159cb44b5c277599 (patch)
tree99d59b42c2e46dfe42f21d744386b3eb5036ca8a /docs
parent97d3501e20c9b97dc85cfca32ccea4f55c9d61ff (diff)
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add early detection of disposed assets in error handler mod
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-rw-r--r--docs/release-notes.md3
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -16,6 +16,9 @@
* Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.
* Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.
+* For the ErrorHandler mod:
+ * Added early detection of disposed textures so the crash stack trace shows the actual code which used them.
+
* For the web UI:
* Updated the JSON validator/schema for Content Patcher 1.20.