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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-14 14:17:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-14 14:17:09 -0400 |
commit | 6805c90e2cdac734341b692298670b0beb50faa6 (patch) | |
tree | fad2c0fc89c5338a8b231da28e3237b2a4ddf9bb /docs | |
parent | 04388fe7e3b721358de25d64607d47d5f6113eda (diff) | |
download | SMAPI-6805c90e2cdac734341b692298670b0beb50faa6.tar.gz SMAPI-6805c90e2cdac734341b692298670b0beb50faa6.tar.bz2 SMAPI-6805c90e2cdac734341b692298670b0beb50faa6.zip |
add asset propagation for interior door sprites
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index c2e76b56..9835dd64 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ * Aggressive memory optimization (added in 3.9.2) is now disabled by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors. * For mod authors: + * Added asset propagation for interior door sprites. * Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. ## 3.9.4 |