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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 01:08:29 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 01:08:29 -0500 |
commit | 70a1334f2c50cff279344b9b9d52d71c847516a7 (patch) | |
tree | 73b690ae1c725940664b7b172e5a2adf9e1bdd92 /docs | |
parent | c8191449a00e3db08214e3b1146e17f89f0245c5 (diff) | |
download | SMAPI-70a1334f2c50cff279344b9b9d52d71c847516a7.tar.gz SMAPI-70a1334f2c50cff279344b9b9d52d71c847516a7.tar.bz2 SMAPI-70a1334f2c50cff279344b9b9d52d71c847516a7.zip |
add JSON converter for Vector2
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 1ad73492..13735e76 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -23,6 +23,7 @@ * For modders: * Added support for loading `.tmx` map files. + * Added JSON converter for `Vector2` values, so they work consistently crossplatform. * Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves). * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on. * Removed invalid-schedule validation which had false positives. |