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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-01 01:08:29 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-01 01:08:29 -0500
commit70a1334f2c50cff279344b9b9d52d71c847516a7 (patch)
tree73b690ae1c725940664b7b172e5a2adf9e1bdd92 /docs
parentc8191449a00e3db08214e3b1146e17f89f0245c5 (diff)
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add JSON converter for Vector2
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -23,6 +23,7 @@
* For modders:
* Added support for loading `.tmx` map files.
+ * Added JSON converter for `Vector2` values, so they work consistently crossplatform.
* Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves).
* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
* Removed invalid-schedule validation which had false positives.