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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-16 18:56:56 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-16 18:56:56 -0400
commit749f0321f01b2f2ad865f31ab6f447c5a590fdd0 (patch)
tree186152a5f62e4eefe0cd379e4923098d554f58b6 /docs
parent6805c90e2cdac734341b692298670b0beb50faa6 (diff)
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avoid asset propagation into the world if it's unloaded
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -13,6 +13,7 @@
* For mod authors:
* Added asset propagation for interior door sprites.
+ * Reduced performance impact of invalidating cached assets before a save is loaded.
* Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
## 3.9.4