diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-16 18:56:56 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-16 18:56:56 -0400 |
commit | 749f0321f01b2f2ad865f31ab6f447c5a590fdd0 (patch) | |
tree | 186152a5f62e4eefe0cd379e4923098d554f58b6 /docs | |
parent | 6805c90e2cdac734341b692298670b0beb50faa6 (diff) | |
download | SMAPI-749f0321f01b2f2ad865f31ab6f447c5a590fdd0.tar.gz SMAPI-749f0321f01b2f2ad865f31ab6f447c5a590fdd0.tar.bz2 SMAPI-749f0321f01b2f2ad865f31ab6f447c5a590fdd0.zip |
avoid asset propagation into the world if it's unloaded
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9835dd64..0a4cd667 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,6 +13,7 @@ * For mod authors: * Added asset propagation for interior door sprites. + * Reduced performance impact of invalidating cached assets before a save is loaded. * Fixed assets changed by a mod not reapplied if playing in non-English, the changes are only applicable after the save is loaded, the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. ## 3.9.4 |