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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-17 13:15:48 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:52:27 -0400 |
commit | 79622d79b8b0ef6850b9431392dc57819cb89346 (patch) | |
tree | 28f7170e885a51e9916d8985cfa0955e5592e696 /docs | |
parent | b2134035b78c06362a4b973502e679be0b5a0de3 (diff) | |
download | SMAPI-79622d79b8b0ef6850b9431392dc57819cb89346.tar.gz SMAPI-79622d79b8b0ef6850b9431392dc57819cb89346.tar.bz2 SMAPI-79622d79b8b0ef6850b9431392dc57819cb89346.zip |
Update Mono.Cecil package
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e22d3718..ea988fe5 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -38,7 +38,7 @@ These changes have not been released yet. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. - * Updated to Json.NET 12.0.2. + * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. |