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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 13:40:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 13:40:48 -0400 |
commit | 79ad322a8e31e977e455817469427f9c3cf218fd (patch) | |
tree | 41e4693aeaeb709bced710e15dbb870cb9fd1b99 /docs | |
parent | d67690ea3ea76512af194168af02a29120765247 (diff) | |
download | SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.tar.gz SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.tar.bz2 SMAPI-79ad322a8e31e977e455817469427f9c3cf218fd.zip |
tweak world-ready events to handle edge cases
In particular:
- world was never considered ready if the player's name was blank;
- AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 14cf78a2..2b449ac7 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -26,6 +26,7 @@ * Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed). * Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!) * Fixed issue where a mod crashing in `CanEdit` or `CanLoad` could cause an abort-retry loop. + * Fixed many mods not working if the player name is blank. * Renamed `install.exe` to `install on Windows.exe` to avoid confusion. * Updated compatibility list. |