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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 13:40:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 13:40:48 -0400
commit79ad322a8e31e977e455817469427f9c3cf218fd (patch)
tree41e4693aeaeb709bced710e15dbb870cb9fd1b99 /docs
parentd67690ea3ea76512af194168af02a29120765247 (diff)
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tweak world-ready events to handle edge cases
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).
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-rw-r--r--docs/release-notes.md1
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index 14cf78a2..2b449ac7 100644
--- a/docs/release-notes.md
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@@ -26,6 +26,7 @@
* Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
* Fixed issue where a mod crashing in `CanEdit` or `CanLoad` could cause an abort-retry loop.
+ * Fixed many mods not working if the player name is blank.
* Renamed `install.exe` to `install on Windows.exe` to avoid confusion.
* Updated compatibility list.