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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-21 18:06:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-21 18:06:23 -0400 |
commit | 7e7ac459a54a607de5843be37ea4b222058d5d3e (patch) | |
tree | b7b1d4fe11d1dd016e86fff03bf2244590b211c4 /docs | |
parent | e6ef71bae149b0d94055141075a84783f91e7c52 (diff) | |
download | SMAPI-7e7ac459a54a607de5843be37ea4b222058d5d3e.tar.gz SMAPI-7e7ac459a54a607de5843be37ea4b222058d5d3e.tar.bz2 SMAPI-7e7ac459a54a607de5843be37ea4b222058d5d3e.zip |
fix error when mod localizes an unlocalizable asset and then stops doing so
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 8dc53e19..9de06f3f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,6 +5,7 @@ * For players: * Improved performance when mods change some asset types (including NPC portraits/sprites). * Fixed CurseForge update checks for the new CurseForge API. + * Fixed _could not find file_ error if a mod provides a localized version of a normally unlocalized asset and then stops providing it. ## 3.14.4 Released 15 May 2022 for Stardew Valley 1.5.6 or later. |