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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
| commit | 8789b7efa816aab0f4ce9d3149c26b8033e0b0a5 (patch) | |
| tree | 392f2f010ebcb7f795c8e1cc75286396f3fa8e44 /docs | |
| parent | 5848a355bac789ba8d879df64bea400d17ea83f5 (diff) | |
| download | SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.gz SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.bz2 SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.zip | |
prepare path utilities for the upcoming Stardew Valley 1.5.5
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/release-notes.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 45670c29..53640c93 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,11 +9,17 @@ * Updated compatibility list. * For mod authors: + * Added `PathUtilities.NormalizeAssetName` and `PathUtilities.PreferredAssetSeparator` to prepare for the upcoming Stardew Valley 1.5.5. * Fixed content packs created via `helper.ContentPacks.CreateFake` or `CreateTemporary` not initializing translations correctly. * For console commands: * Added `hurry_all` command which immediately warps all NPCs to their scheduled positions. +**Update note for mod authors:** +Stardew Valley 1.5.5 will change how asset names are formatted. If you use `PathUtilities.NormalizePath` +to format asset names, you should switch to `PathUtilities.NormalizeAssetName` now so your code will +continue working in the next game update. + ## 3.12.5 Released 26 August 2021 for Stardew Valley 1.5.4 or later. |
