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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-31 17:46:47 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:19:08 -0400 |
commit | 8cb190de080aad56372b1c63d8b4f977f3c81d01 (patch) | |
tree | c1ca96f20049102d58a6754f991a4b1c0142092a /docs | |
parent | e02372bba9559d638ac2e63fad442975ee71c44b (diff) | |
download | SMAPI-8cb190de080aad56372b1c63d8b4f977f3c81d01.tar.gz SMAPI-8cb190de080aad56372b1c63d8b4f977f3c81d01.tar.bz2 SMAPI-8cb190de080aad56372b1c63d8b4f977f3c81d01.zip |
add Android detection
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a52b3e7f..7740cb1c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -52,6 +52,7 @@ These changes have not been released yet. * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for critter textures and `DayTimeMoneyBox` buttons. + * `Constants.TargetPlatform` now returns `Android` when playing on an Android device. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. |