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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-08-31 17:46:47 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:19:08 -0400
commit8cb190de080aad56372b1c63d8b4f977f3c81d01 (patch)
treec1ca96f20049102d58a6754f991a4b1c0142092a /docs
parente02372bba9559d638ac2e63fad442975ee71c44b (diff)
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add Android detection
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index a52b3e7f..7740cb1c 100644
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@@ -52,6 +52,7 @@ These changes have not been released yet.
* Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`.
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
* Added asset propagation for critter textures and `DayTimeMoneyBox` buttons.
+ * `Constants.TargetPlatform` now returns `Android` when playing on an Android device.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.