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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-01 19:40:47 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:50:26 -0400
commita450b0ebefbf7eb4ca5fa41947eef36fe18ca19a (patch)
tree33c2267a6739c63ec92bf43a0b1485c3885a59f8 /docs
parente18ffc009d4fd56b200b0bb13b671940c9fadbc7 (diff)
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drop monitor.ExitGameImmediately method
This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately.
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 12fd5a3d..05fccd74 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -18,7 +18,8 @@ These changes have not been released yet.
* Added `Context.IsGameLaunched` field.
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
- * Dropped support for all deprecated APIs.
+ * Removed all deprecated APIs.
+ * Removed the `Monitor.ExitGameImmediately` method.
* Updated to Json.NET 12.0.1.
## 2.11.3