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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:26:35 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:26:35 -0400
commita969828e9357306aaac5163c430e108ab57f578b (patch)
tree7d2c8d321b0a000ad2625ffe0c6b35a830d09cc5 /docs
parentb834ed7ef5095203529f8b77aee3f25f5387fbcc (diff)
downloadSMAPI-a969828e9357306aaac5163c430e108ab57f578b.tar.gz
SMAPI-a969828e9357306aaac5163c430e108ab57f578b.tar.bz2
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cache asset operation instances created legacy interceptors
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# Release notes
## Upcoming release
* For players:
+ * Improved performance for many mods still using the older content API.
* Disabled case-insensitive file paths (introduced in 3.14.0) by default.
- _You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in a later version after they're reworked to reduce performance impact._
+ _You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in an upcoming version after they're reworked a bit._
* Removed experimental 'aggressive memory optimizations' option.
_This was disabled by default and is no longer needed in most cases. Memory usage will be better reduced by reworked asset propagation in the upcoming SMAPI 4.0.0._
* Fixed 'content file was not found' error when the game tries to load unlocalized text from a localizable mod data asset.