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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-13 16:54:57 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-13 16:54:57 -0500
commitb1876dec7ac6132b03b06277ef4d3bd8900b8805 (patch)
tree304d9bee28d443c741d7666f7e58f148a88df7d8 /docs
parentfa3305e1d8cb079fcfbccd87d2368627b4138ee4 (diff)
downloadSMAPI-b1876dec7ac6132b03b06277ef4d3bd8900b8805.tar.gz
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fix asset propagation for map seats
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index e5cac9e0..82913873 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,8 +13,9 @@
* Fixed error running `install on Windows.bat` in very rare cases.
* For modders:
- * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.
+ * Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats.
* Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.
+ * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.
* For the ErrorHandler mod:
* Added early detection of disposed textures so the crash stack trace shows the actual code which used them.