diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-29 21:26:57 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:00:49 -0400 |
commit | bf3738eacb192492113fd968b50ff57fac26557c (patch) | |
tree | 7648120db7c97cb1ac75107782d5515ec13092bd /docs | |
parent | d4e09c5a8524fad43e2ecf94ade86673a94b85a5 (diff) | |
download | SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.tar.gz SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.tar.bz2 SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.zip |
add separate LogNetworkTraffic option
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 6b552395..cfd33fbc 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -25,6 +25,7 @@ These changes have not been released yet. * Added `IContentPack.HasFile` method. * Added `Context.IsGameLaunched` field. * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). + * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. |