diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 15:18:30 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 15:18:30 -0400 |
commit | d61bb78b2add425eb385931d36ab4b54e115d870 (patch) | |
tree | 61367609c42d9f8a2c3b58306fdcd11012b10fcb /docs | |
parent | c070e34c2f18a18d03dbe9f86f5d17491215b6e2 (diff) | |
download | SMAPI-d61bb78b2add425eb385931d36ab4b54e115d870.tar.gz SMAPI-d61bb78b2add425eb385931d36ab4b54e115d870.tar.bz2 SMAPI-d61bb78b2add425eb385931d36ab4b54e115d870.zip |
simplify creating keybind list for single key
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 4eb196b6..075dfe4d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API. * Reduced performance impact of invalidating cached assets before a save is loaded. * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. + * Added a second `KeybindList` constructor to simplify single-key default bindings. ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |