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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-01-21 02:14:28 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-01-21 02:14:28 -0500 |
commit | d76476ca687a4936cc610380e2b3902db137bced (patch) | |
tree | c83550f3a86bad69471c72125d2d448d19abd17b /docs | |
parent | b3318af7d0e40462563e6d98c0c15fac48bb6770 (diff) | |
download | SMAPI-d76476ca687a4936cc610380e2b3902db137bced.tar.gz SMAPI-d76476ca687a4936cc610380e2b3902db137bced.tar.bz2 SMAPI-d76476ca687a4936cc610380e2b3902db137bced.zip |
add before/after save creation events (#429)
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 38fb680b..afd89c68 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ * Fixed parse error for logs with zero installed mods. * For modders: + * Added `SaveEvents.BeforeCreate` and `AfterCreate` events. * Added `SButton` `IsActionButton()` and `IsUseToolButton()` extensions. * Improved JSON parse errors to provide more useful info for troubleshooting. * Fixed events being raised while the game is loading a save file. |