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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-01-21 02:14:28 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-01-21 02:14:28 -0500
commitd76476ca687a4936cc610380e2b3902db137bced (patch)
treec83550f3a86bad69471c72125d2d448d19abd17b /docs
parentb3318af7d0e40462563e6d98c0c15fac48bb6770 (diff)
downloadSMAPI-d76476ca687a4936cc610380e2b3902db137bced.tar.gz
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add before/after save creation events (#429)
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 38fb680b..afd89c68 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -12,6 +12,7 @@
* Fixed parse error for logs with zero installed mods.
* For modders:
+ * Added `SaveEvents.BeforeCreate` and `AfterCreate` events.
* Added `SButton` `IsActionButton()` and `IsUseToolButton()` extensions.
* Improved JSON parse errors to provide more useful info for troubleshooting.
* Fixed events being raised while the game is loading a save file.