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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-12 20:51:46 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:48:40 -0400 |
commit | e2f545484e1a63d55154e2b6a924dfb6d94f7a5a (patch) | |
tree | 4c0fe1b8798e07df0419171770b0f41c16e87baa /docs | |
parent | c6d4381142ef4e871a7b203c4c940a792bcd1a1e (diff) | |
download | SMAPI-e2f545484e1a63d55154e2b6a924dfb6d94f7a5a.tar.gz SMAPI-e2f545484e1a63d55154e2b6a924dfb6d94f7a5a.tar.bz2 SMAPI-e2f545484e1a63d55154e2b6a924dfb6d94f7a5a.zip |
add asset propagation for critter textures (#652)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 3f955e78..49bc2eab 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -25,11 +25,12 @@ These changes have not been released yet. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. * For modders: + * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added support for content pack translations. * Added `IContentPack.HasFile` method. * Added `Context.IsGameLaunched` field. - * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. + * Added asset propagation for critter textures. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. |