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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-12 20:51:46 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:48:40 -0400
commite2f545484e1a63d55154e2b6a924dfb6d94f7a5a (patch)
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parentc6d4381142ef4e871a7b203c4c940a792bcd1a1e (diff)
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add asset propagation for critter textures (#652)
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 3f955e78..49bc2eab 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -25,11 +25,12 @@ These changes have not been released yet.
* Fixed outdoor tilesheets being seasonalised when added to an indoor location.
* For modders:
+ * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* Added support for content pack translations.
* Added `IContentPack.HasFile` method.
* Added `Context.IsGameLaunched` field.
- * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
+ * Added asset propagation for critter textures.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
* Removed all deprecated APIs.