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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-30 22:10:16 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-30 22:10:16 -0500
commite5d8acf240f923a09bdaad3fb14b2c34847860dc (patch)
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parent9f36b2b3d69ee0a45241bfcc45953df29f167aef (diff)
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rework asset editor/loader tracking so they're affected by load order
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -19,9 +19,11 @@
* For modders:
* Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves).
+ * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
* Removed invalid-schedule validation which had false positives.
* Fixed `helper.Data.Read/WriteGlobalData` using the `Saves` folder. The installer will move existing folders to the appdata folder.
* Fixed dialogue asset changes not correctly propagated until the next day.
+ * Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list.
* For SMAPI/tool developers:
* Added internal performance monitoring (thanks to Drachenkätzchen!). This is disabled by default in the current version, but can be enabled using the `performance` console command.