summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-24 18:29:50 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:54:11 -0400
commite856d5efebe12b3aa65d5868ea7baa59cc54863d (patch)
treee678510fb04ab409d1ec91e6d54761c7357264ff /docs
parent4fb16abfe9f300b0d841a98b462967b7ca1dcbe5 (diff)
downloadSMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.tar.gz
SMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.tar.bz2
SMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.zip
add remote mod status to update check info (#651)
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index abc08e16..4b380564 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -40,6 +40,7 @@ These changes have not been released yet.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.
+ * Clarified update-check errors for mods with multiple update keys.
* Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted.
* Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically.
* Removed all deprecated APIs.