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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-24 18:29:50 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:54:11 -0400 |
commit | e856d5efebe12b3aa65d5868ea7baa59cc54863d (patch) | |
tree | e678510fb04ab409d1ec91e6d54761c7357264ff /docs | |
parent | 4fb16abfe9f300b0d841a98b462967b7ca1dcbe5 (diff) | |
download | SMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.tar.gz SMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.tar.bz2 SMAPI-e856d5efebe12b3aa65d5868ea7baa59cc54863d.zip |
add remote mod status to update check info (#651)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index abc08e16..4b380564 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -40,6 +40,7 @@ These changes have not been released yet. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. + * Clarified update-check errors for mods with multiple update keys. * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted. * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically. * Removed all deprecated APIs. |