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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-06 13:03:37 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-06 13:03:37 -0500 |
commit | efec87065780426db15c51a7e68315ff488a89c0 (patch) | |
tree | b7649aee21a4ac6dbf4756892acd4a59a5a0eb29 /docs | |
parent | 54e7b5b846dfd542af3c8a904a57fc5ccc44ecb5 (diff) | |
download | SMAPI-efec87065780426db15c51a7e68315ff488a89c0.tar.gz SMAPI-efec87065780426db15c51a7e68315ff488a89c0.tar.bz2 SMAPI-efec87065780426db15c51a7e68315ff488a89c0.zip |
fix edge case in non-English asset cache after returning to title screen
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9cea9fa9..9f4ea50a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -14,6 +14,7 @@ * For modders: * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately. + * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache. ## 3.9.1 Released 25 January 2021 for Stardew Valley 1.5.4 or later. |