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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-19 23:14:03 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-19 23:14:03 -0500
commitf251f0d06c2942b53dfd69bb79bf12b16a227503 (patch)
tree9c21a2b1a9e9324fa50f8b9c2bef7d2053f0a5e3 /docs
parent7e90b1c60aa12d8c552a56738711500cab783be0 (diff)
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make buttonState.IsDown() extension public (#744)
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-rw-r--r--docs/release-notes.md1
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5e0e05b6..5f67641b 100644
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@@ -14,6 +14,7 @@
* For modders:
* Added [API for multi-key bindings](https://stardewcommunitywiki.com/Modding:Modder_Guide/APIs/Input#KeybindList).
* Added a new [`Input.ButtonsChanged` event](https://stardewcommunitywiki.com/Modding:Modder_Guide/APIs/Events#Input.ButtonsChanged).
+ * Added a `buttonState.IsDown()` extension.
* Improved multiplayer APIs:
* `PerScreen<T>` now lets you get/set the value for any screen, get all active values, or clear all values.
* Peer data for the multiplayer API/events now includes `IsSplitScreen` and `ScreenID` fields.