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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 13:04:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 13:04:36 -0400
commitfd060a092786d703817fa5a65452b4efe52db8cd (patch)
tree96db65ba9f61a0bc1d776a4cde2d46e51baf2363 /docs
parent49f414bec51b99fda2d2a77117dc9ca0447217b4 (diff)
downloadSMAPI-fd060a092786d703817fa5a65452b4efe52db8cd.tar.gz
SMAPI-fd060a092786d703817fa5a65452b4efe52db8cd.tar.bz2
SMAPI-fd060a092786d703817fa5a65452b4efe52db8cd.zip
move release notes into mod build package docs
Diffstat (limited to 'docs')
-rw-r--r--docs/mod-build-config.md47
1 files changed, 44 insertions, 3 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index c261e705..f76a69ad 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -13,7 +13,7 @@ The package...
* [Install](#install)
* [Simplify mod development](#simplify-mod-development)
* [Troubleshoot](#troubleshoot)
-* [Versions](#versions)
+* [Release notes](#release-notes)
## Install
**When creating a new mod:**
@@ -117,5 +117,46 @@ the game location yourself. There's two ways to do that:
The configuration will check your custom path first, then fall back to the default paths (so it'll
still compile on a different computer).
-## Versions
-See [release notes](release-notes.md).
+## Release notes
+### 1.8
+* Added mod's version to release zip filename.
+* Fixed release zip not having a mod folder.
+* Fixed release zip failing if mod name contains characters that aren't valid in a filename.
+
+### 1.7.1
+* Fixed issue where i18n folders were flattened.
+* The manifest/i18n files in the project now take precedence over those in the build output if both
+ are present.
+
+### 1.7
+* Added option to create release zips on build.
+* Added reference to XNA's XACT library for audio-related mods.
+
+### 1.6
+* Added support for deploying mod files into `Mods` automatically.
+* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
+
+### 1.5
+* Added support for setting a custom game path globally.
+* Added default GOG path on Mac.
+
+### 1.4
+* Fixed detection of non-default game paths on 32-bit Windows.
+* Removed support for SilVerPLuM (discontinued).
+* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
+ mods automatically).
+
+### 1.3
+* Added support for non-default game paths on Windows.
+
+### 1.2
+* Exclude game binaries from mod build output.
+
+### 1.1
+* Added support for overriding the target platform.
+
+### 1.0
+* Initial release.
+* Added support for detecting the game path automatically.
+* Added support for injecting XNA/MonoGame references automatically based on the OS.
+* Added support for mod builders like SilVerPLuM.