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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-26 20:15:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-26 20:15:48 -0400
commit04cae4ef4608352329c746e2163b2a9356b063f6 (patch)
treeb665731c0eb9666cbad87628e9e7821d28a67548 /release-notes.md
parent3530f6f67c33dde69ac11079a9f9a43518fbb2b4 (diff)
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fix SMAPI not recognising Mod instances that don't subclass Mod directly (#252)
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@@ -44,6 +44,7 @@ For mod developers:
* The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
* The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing.
* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised.
+* Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly.
* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)),
and all _notice_-level deprecations have been increased to _info_.
* Removed the experimental `IConfigFile`.