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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-01-18 22:14:50 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-01-18 22:14:50 -0500 |
commit | 602227eae8da421db759e45595812d9978ca8238 (patch) | |
tree | 137c7671dbe4ae2fce3be636f7bc5848bc1f4547 /release-notes.md | |
parent | b3ff0045722acec9b8c12f5f13dec4f21008d6b8 (diff) | |
download | SMAPI-602227eae8da421db759e45595812d9978ca8238.tar.gz SMAPI-602227eae8da421db759e45595812d9978ca8238.tar.bz2 SMAPI-602227eae8da421db759e45595812d9978ca8238.zip |
fix some world events being fired during game startup (#217)
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index 4e91ee2e..c870bbb5 100644 --- a/release-notes.md +++ b/release-notes.md @@ -5,6 +5,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.6...1.7). For mod developers: * Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising. +* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup. ## 1.6 See [log](https://github.com/Pathoschild/SMAPI/compare/1.5...1.6). |