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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-11 17:28:39 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-11 17:28:39 -0500
commit95e519796773a2ef17ec482e27cd4403282e2cd1 (patch)
treee58e96ea22c3c70432b5d4ada8afb7d0b6efb574 /release-notes.md
parentd881f568565f8a12025e013cf92eaa025aac8c7c (diff)
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fix SaveEvents.AfterLoad being raised during the new-game intro before the player is initialised
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diff --git a/release-notes.md b/release-notes.md
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@@ -36,6 +36,7 @@ For mod developers:
* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those.
* Logs now show the OS caption (like "Windows 10") instead of its internal version when available.
* Logs now always use `\r\n` to simplify crossplatform viewing.
+* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised.
* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)),
and all _notice_-level deprecations have been increased to _info_.
* Deprecated the experimental `IConfigFile`.