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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-30 18:59:01 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-30 18:59:01 -0400 |
commit | df1e748629f7ed5f150daba6fd83f5cf576a97b7 (patch) | |
tree | 06f9e59c1618cda79b83b167171e2ec9ad235d59 /release-notes.md | |
parent | 04cae4ef4608352329c746e2163b2a9356b063f6 (diff) | |
download | SMAPI-df1e748629f7ed5f150daba6fd83f5cf576a97b7.tar.gz SMAPI-df1e748629f7ed5f150daba6fd83f5cf576a97b7.tar.bz2 SMAPI-df1e748629f7ed5f150daba6fd83f5cf576a97b7.zip |
backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/release-notes.md b/release-notes.md index 3b654ee3..55740ef1 100644 --- a/release-notes.md +++ b/release-notes.md @@ -2,20 +2,23 @@ <!-- ## 2.0 -See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...2.0). +See [log](https://github.com/Pathoschild/SMAPI/compare/1.10...2.0). For mod developers: * Added `ContentEvents.AssetLoading` event with a helper which lets you intercept the XNB content load, and dynamically adjust or replace the content being loaded (including support for patching images). + +## 1.10 +See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.10). +* Updated for Stardew Valley 1.2. +* SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update. --> ## 1.9 See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9). For players: -* Updated for Stardew Valley 1.2. -* SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update. * SMAPI now detects incompatible mods and disables them before they cause problems. * SMAPI now allows mods nested into an otherwise empty parent folder (like `Mods\ModName-1.0\ModName\manifest.json`), since that's a common default behaviour when unpacking mods. * The installer now detects if you need to update .NET Framework before installing SMAPI. @@ -35,10 +38,10 @@ For players: For mod developers: * Added a simpler API for console commands (see `helper.ConsoleCommands`). -* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen. * Added `TimeEvents.AfterDayStarted` event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed). -* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language. -* Added `GetPrivateProperty` to the reflection helper. +* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2). +* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2). +* Added `helper.Reflection.GetPrivateProperty` method. * SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those. * The SMAPI log now has a simpler filename. * The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available. |