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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-30 18:59:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-30 18:59:01 -0400
commitdf1e748629f7ed5f150daba6fd83f5cf576a97b7 (patch)
tree06f9e59c1618cda79b83b167171e2ec9ad235d59 /release-notes.md
parent04cae4ef4608352329c746e2163b2a9356b063f6 (diff)
downloadSMAPI-df1e748629f7ed5f150daba6fd83f5cf576a97b7.tar.gz
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backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
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@@ -2,20 +2,23 @@
<!--
## 2.0
-See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...2.0).
+See [log](https://github.com/Pathoschild/SMAPI/compare/1.10...2.0).
For mod developers:
* Added `ContentEvents.AssetLoading` event with a helper which lets you intercept the XNB content
load, and dynamically adjust or replace the content being loaded (including support for patching
images).
+
+## 1.10
+See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.10).
+* Updated for Stardew Valley 1.2.
+* SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update.
-->
## 1.9
See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9).
For players:
-* Updated for Stardew Valley 1.2.
-* SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update.
* SMAPI now detects incompatible mods and disables them before they cause problems.
* SMAPI now allows mods nested into an otherwise empty parent folder (like `Mods\ModName-1.0\ModName\manifest.json`), since that's a common default behaviour when unpacking mods.
* The installer now detects if you need to update .NET Framework before installing SMAPI.
@@ -35,10 +38,10 @@ For players:
For mod developers:
* Added a simpler API for console commands (see `helper.ConsoleCommands`).
-* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen.
* Added `TimeEvents.AfterDayStarted` event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed).
-* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language.
-* Added `GetPrivateProperty` to the reflection helper.
+* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2).
+* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2).
+* Added `helper.Reflection.GetPrivateProperty` method.
* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those.
* The SMAPI log now has a simpler filename.
* The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.