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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-04-24 12:39:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-04-24 12:39:06 -0400
commitfee89a99da3295c6bb35d6543a112db8924057de (patch)
treebc5062865b0d5d384b6fb13326c1b32313a0038a /release-notes.md
parent4e7733ba2dd4912891e6161cca2e2dfc2e94196a (diff)
downloadSMAPI-fee89a99da3295c6bb35d6543a112db8924057de.tar.gz
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remove new manifest field for minimum game version (#264)
This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
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@@ -25,7 +25,6 @@ For players:
For mod developers:
* Mods are now initialised after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method.
-* Mods can now specify a minimum game version in their `manifest.json`.
* Added `IsBetween` and string overloads to the `ISemanticVersion` methods.
* Fixed mouse-changed event never updating prior mouse position.
* Fixed `monitor.ExitGameImmediately` not working correctly.