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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-24 12:39:06 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-24 12:39:06 -0400 |
commit | fee89a99da3295c6bb35d6543a112db8924057de (patch) | |
tree | bc5062865b0d5d384b6fb13326c1b32313a0038a /release-notes.md | |
parent | 4e7733ba2dd4912891e6161cca2e2dfc2e94196a (diff) | |
download | SMAPI-fee89a99da3295c6bb35d6543a112db8924057de.tar.gz SMAPI-fee89a99da3295c6bb35d6543a112db8924057de.tar.bz2 SMAPI-fee89a99da3295c6bb35d6543a112db8924057de.zip |
remove new manifest field for minimum game version (#264)
This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md index 1dd1fa6b..d600db57 100644 --- a/release-notes.md +++ b/release-notes.md @@ -25,7 +25,6 @@ For players: For mod developers: * Mods are now initialised after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method. -* Mods can now specify a minimum game version in their `manifest.json`. * Added `IsBetween` and string overloads to the `ISemanticVersion` methods. * Fixed mouse-changed event never updating prior mouse position. * Fixed `monitor.ExitGameImmediately` not working correctly. |