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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-01 18:44:39 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-01 18:44:39 -0400 |
| commit | 009a387526ee10b18d0ed3030d6e8868edf17203 (patch) | |
| tree | 2651a2c11cf33cbb9b75a680911249f4fce4da94 /src/SMAPI.Internal/RewriteFacades | |
| parent | 3255518f0a9d18f2d25859747a21bd54759b8f84 (diff) | |
| download | SMAPI-009a387526ee10b18d0ed3030d6e8868edf17203.tar.gz SMAPI-009a387526ee10b18d0ed3030d6e8868edf17203.tar.bz2 SMAPI-009a387526ee10b18d0ed3030d6e8868edf17203.zip | |
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Diffstat (limited to 'src/SMAPI.Internal/RewriteFacades')
| -rw-r--r-- | src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs new file mode 100644 index 00000000..5e5d117e --- /dev/null +++ b/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs @@ -0,0 +1,59 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Internal.RewriteFacades +{ + /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> + public class SpriteBatchMethods : SpriteBatch + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } +} |
