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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-01 18:44:39 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-01 18:44:39 -0400
commit009a387526ee10b18d0ed3030d6e8868edf17203 (patch)
tree2651a2c11cf33cbb9b75a680911249f4fce4da94 /src/SMAPI.Internal
parent3255518f0a9d18f2d25859747a21bd54759b8f84 (diff)
downloadSMAPI-009a387526ee10b18d0ed3030d6e8868edf17203.tar.gz
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SMAPI-009a387526ee10b18d0ed3030d6e8868edf17203.zip
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Diffstat (limited to 'src/SMAPI.Internal')
-rw-r--r--src/SMAPI.Internal/EnvironmentUtility.cs112
-rw-r--r--src/SMAPI.Internal/Models/ModInfoModel.cs56
-rw-r--r--src/SMAPI.Internal/Models/ModSeachModel.cs37
-rw-r--r--src/SMAPI.Internal/Platform.cs15
-rw-r--r--src/SMAPI.Internal/Properties/AssemblyInfo.cs9
-rw-r--r--src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs59
-rw-r--r--src/SMAPI.Internal/SemanticVersionImpl.cs199
-rw-r--r--src/SMAPI.Internal/StardewModdingAPI.Internal.csproj49
8 files changed, 536 insertions, 0 deletions
diff --git a/src/SMAPI.Internal/EnvironmentUtility.cs b/src/SMAPI.Internal/EnvironmentUtility.cs
new file mode 100644
index 00000000..a3581898
--- /dev/null
+++ b/src/SMAPI.Internal/EnvironmentUtility.cs
@@ -0,0 +1,112 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+#if SMAPI_FOR_WINDOWS
+using System.Management;
+#endif
+using System.Runtime.InteropServices;
+
+namespace StardewModdingAPI.Internal
+{
+ /// <summary>Provides methods for fetching environment information.</summary>
+ internal static class EnvironmentUtility
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Get the OS name from the system uname command.</summary>
+ /// <param name="buffer">The buffer to fill with the resulting string.</param>
+ [DllImport("libc")]
+ static extern int uname(IntPtr buffer);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Detect the current OS.</summary>
+ public static Platform DetectPlatform()
+ {
+ switch (Environment.OSVersion.Platform)
+ {
+ case PlatformID.MacOSX:
+ return Platform.Mac;
+
+ case PlatformID.Unix:
+ return EnvironmentUtility.IsRunningMac()
+ ? Platform.Mac
+ : Platform.Linux;
+
+ default:
+ return Platform.Windows;
+ }
+ }
+
+
+ /// <summary>Get the human-readable OS name and version.</summary>
+ /// <param name="platform">The current platform.</param>
+ [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
+ public static string GetFriendlyPlatformName(Platform platform)
+ {
+#if SMAPI_FOR_WINDOWS
+ try
+ {
+ return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
+ .Get()
+ .Cast<ManagementObject>()
+ .Select(entry => entry.GetPropertyValue("Caption").ToString())
+ .FirstOrDefault();
+ }
+ catch { }
+#endif
+ return (platform == Platform.Mac ? "MacOS " : "") + Environment.OSVersion;
+ }
+
+ /// <summary>Get the name of the Stardew Valley executable.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static string GetExecutableName(Platform platform)
+ {
+ return platform == Platform.Windows
+ ? "Stardew Valley.exe"
+ : "StardewValley.exe";
+ }
+
+ /// <summary>Get whether the platform uses Mono.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static bool IsMono(this Platform platform)
+ {
+ return platform == Platform.Linux || platform == Platform.Mac;
+ }
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Detect whether the code is running on Mac.</summary>
+ /// <remarks>
+ /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
+ /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
+ /// </remarks>
+ private static bool IsRunningMac()
+ {
+ IntPtr buffer = IntPtr.Zero;
+ try
+ {
+ buffer = Marshal.AllocHGlobal(8192);
+ if (EnvironmentUtility.uname(buffer) == 0)
+ {
+ string os = Marshal.PtrToStringAnsi(buffer);
+ return os == "Darwin";
+ }
+ return false;
+ }
+ catch
+ {
+ return false; // default to Linux
+ }
+ finally
+ {
+ if (buffer != IntPtr.Zero)
+ Marshal.FreeHGlobal(buffer);
+ }
+ }
+ }
+}
diff --git a/src/SMAPI.Internal/Models/ModInfoModel.cs b/src/SMAPI.Internal/Models/ModInfoModel.cs
new file mode 100644
index 00000000..725c88bb
--- /dev/null
+++ b/src/SMAPI.Internal/Models/ModInfoModel.cs
@@ -0,0 +1,56 @@
+namespace StardewModdingAPI.Internal.Models
+{
+ /// <summary>Generic metadata about a mod.</summary>
+ internal class ModInfoModel
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The semantic version for the mod's latest release.</summary>
+ public string Version { get; set; }
+
+ /// <summary>The semantic version for the mod's latest preview release, if available and different from <see cref="Version"/>.</summary>
+ public string PreviewVersion { get; set; }
+
+ /// <summary>The mod's web URL.</summary>
+ public string Url { get; set; }
+
+ /// <summary>The error message indicating why the mod is invalid (if applicable).</summary>
+ public string Error { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an empty instance.</summary>
+ public ModInfoModel()
+ {
+ // needed for JSON deserialising
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="name">The mod name.</param>
+ /// <param name="version">The semantic version for the mod's latest release.</param>
+ /// <param name="previewVersion">The semantic version for the mod's latest preview release, if available and different from <see cref="Version"/>.</param>
+ /// <param name="url">The mod's web URL.</param>
+ /// <param name="error">The error message indicating why the mod is invalid (if applicable).</param>
+ public ModInfoModel(string name, string version, string url, string previewVersion = null, string error = null)
+ {
+ this.Name = name;
+ this.Version = version;
+ this.PreviewVersion = previewVersion;
+ this.Url = url;
+ this.Error = error; // mainly initialised here for the JSON deserialiser
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="error">The error message indicating why the mod is invalid.</param>
+ public ModInfoModel(string error)
+ {
+ this.Error = error;
+ }
+ }
+}
diff --git a/src/SMAPI.Internal/Models/ModSeachModel.cs b/src/SMAPI.Internal/Models/ModSeachModel.cs
new file mode 100644
index 00000000..fac72135
--- /dev/null
+++ b/src/SMAPI.Internal/Models/ModSeachModel.cs
@@ -0,0 +1,37 @@
+using System.Collections.Generic;
+using System.Linq;
+
+namespace StardewModdingAPI.Internal.Models
+{
+ /// <summary>Specifies mods whose update-check info to fetch.</summary>
+ internal class ModSearchModel
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The namespaced mod keys to search.</summary>
+ public string[] ModKeys { get; set; }
+
+ /// <summary>Whether to allow non-semantic versions, instead of returning an error for those.</summary>
+ public bool AllowInvalidVersions { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an empty instance.</summary>
+ public ModSearchModel()
+ {
+ // needed for JSON deserialising
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modKeys">The namespaced mod keys to search.</param>
+ /// <param name="allowInvalidVersions">Whether to allow non-semantic versions, instead of returning an error for those.</param>
+ public ModSearchModel(IEnumerable<string> modKeys, bool allowInvalidVersions)
+ {
+ this.ModKeys = modKeys.ToArray();
+ this.AllowInvalidVersions = allowInvalidVersions;
+ }
+ }
+}
diff --git a/src/SMAPI.Internal/Platform.cs b/src/SMAPI.Internal/Platform.cs
new file mode 100644
index 00000000..81ca5c1f
--- /dev/null
+++ b/src/SMAPI.Internal/Platform.cs
@@ -0,0 +1,15 @@
+namespace StardewModdingAPI.Internal
+{
+ /// <summary>The game's platform version.</summary>
+ internal enum Platform
+ {
+ /// <summary>The Linux version of the game.</summary>
+ Linux,
+
+ /// <summary>The Mac version of the game.</summary>
+ Mac,
+
+ /// <summary>The Windows version of the game.</summary>
+ Windows
+ }
+}
diff --git a/src/SMAPI.Internal/Properties/AssemblyInfo.cs b/src/SMAPI.Internal/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..b314b353
--- /dev/null
+++ b/src/SMAPI.Internal/Properties/AssemblyInfo.cs
@@ -0,0 +1,9 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+[assembly: AssemblyTitle("SMAPI.Internal")]
+[assembly: AssemblyDescription("Contains internal SMAPI code that's shared between its projects.")]
+[assembly: InternalsVisibleTo("StardewModdingAPI")]
+[assembly: InternalsVisibleTo("StardewModdingAPI.ModBuildConfig")]
+[assembly: InternalsVisibleTo("StardewModdingAPI.Installer")]
+[assembly: InternalsVisibleTo("StardewModdingAPI.Web")]
diff --git a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs
new file mode 100644
index 00000000..5e5d117e
--- /dev/null
+++ b/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs
@@ -0,0 +1,59 @@
+using System.Diagnostics.CodeAnalysis;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Internal.RewriteFacades
+{
+ /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
+ public class SpriteBatchMethods : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+
+ /****
+ ** MonoGame signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
+ }
+}
diff --git a/src/SMAPI.Internal/SemanticVersionImpl.cs b/src/SMAPI.Internal/SemanticVersionImpl.cs
new file mode 100644
index 00000000..6da16336
--- /dev/null
+++ b/src/SMAPI.Internal/SemanticVersionImpl.cs
@@ -0,0 +1,199 @@
+using System;
+using System.Text.RegularExpressions;
+
+namespace StardewModdingAPI.Internal
+{
+ /// <summary>A low-level implementation of a semantic version with an optional release tag.</summary>
+ /// <remarks>The implementation is defined by Semantic Version 2.0 (http://semver.org/).</remarks>
+ internal class SemanticVersionImpl
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The major version incremented for major API changes.</summary>
+ public int Major { get; }
+
+ /// <summary>The minor version incremented for backwards-compatible changes.</summary>
+ public int Minor { get; }
+
+ /// <summary>The patch version for backwards-compatible bug fixes.</summary>
+ public int Patch { get; }
+
+ /// <summary>An optional prerelease tag.</summary>
+ public string Tag { get; }
+
+ /// <summary>A regex pattern matching a version within a larger string.</summary>
+ internal const string UnboundedVersionPattern = @"(?>(?<major>0|[1-9]\d*))\.(?>(?<minor>0|[1-9]\d*))(?>(?:\.(?<patch>0|[1-9]\d*))?)(?:-(?<prerelease>(?>[a-z0-9]+[\-\.]?)+))?";
+
+ /// <summary>A regular expression matching a semantic version string.</summary>
+ /// <remarks>
+ /// This pattern is derived from the BNF documentation in the <a href="https://github.com/mojombo/semver">semver repo</a>,
+ /// with three important deviations intended to support Stardew Valley mod conventions:
+ /// - allows short-form "x.y" versions;
+ /// - allows hyphens in prerelease tags as synonyms for dots (like "-unofficial-update.3");
+ /// - doesn't allow '+build' suffixes.
+ /// </remarks>
+ internal static readonly Regex Regex = new Regex($@"^{SemanticVersionImpl.UnboundedVersionPattern}$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ExplicitCapture);
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="major">The major version incremented for major API changes.</param>
+ /// <param name="minor">The minor version incremented for backwards-compatible changes.</param>
+ /// <param name="patch">The patch version for backwards-compatible bug fixes.</param>
+ /// <param name="tag">An optional prerelease tag.</param>
+ public SemanticVersionImpl(int major, int minor, int patch, string tag = null)
+ {
+ this.Major = major;
+ this.Minor = minor;
+ this.Patch = patch;
+ this.Tag = this.GetNormalisedTag(tag);
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The assembly version.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="version"/> is null.</exception>
+ public SemanticVersionImpl(Version version)
+ {
+ if (version == null)
+ throw new ArgumentNullException(nameof(version), "The input version can't be null.");
+
+ this.Major = version.Major;
+ this.Minor = version.Minor;
+ this.Patch = version.Build;
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The semantic version string.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="version"/> is null.</exception>
+ /// <exception cref="FormatException">The <paramref name="version"/> is not a valid semantic version.</exception>
+ public SemanticVersionImpl(string version)
+ {
+ // parse
+ if (version == null)
+ throw new ArgumentNullException(nameof(version), "The input version string can't be null.");
+ var match = SemanticVersionImpl.Regex.Match(version.Trim());
+ if (!match.Success)
+ throw new FormatException($"The input '{version}' isn't a valid semantic version.");
+
+ // initialise
+ this.Major = int.Parse(match.Groups["major"].Value);
+ this.Minor = match.Groups["minor"].Success ? int.Parse(match.Groups["minor"].Value) : 0;
+ this.Patch = match.Groups["patch"].Success ? int.Parse(match.Groups["patch"].Value) : 0;
+ this.Tag = match.Groups["prerelease"].Success ? this.GetNormalisedTag(match.Groups["prerelease"].Value) : null;
+ }
+
+ /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
+ /// <param name="other">The version to compare with this instance.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="other"/> value is null.</exception>
+ public int CompareTo(SemanticVersionImpl other)
+ {
+ if (other == null)
+ throw new ArgumentNullException(nameof(other));
+ return this.CompareTo(other.Major, other.Minor, other.Patch, other.Tag);
+ }
+
+
+ /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
+ /// <param name="otherMajor">The major version to compare with this instance.</param>
+ /// <param name="otherMinor">The minor version to compare with this instance.</param>
+ /// <param name="otherPatch">The patch version to compare with this instance.</param>
+ /// <param name="otherTag">The prerelease tag to compare with this instance.</param>
+ public int CompareTo(int otherMajor, int otherMinor, int otherPatch, string otherTag)
+ {
+ const int same = 0;
+ const int curNewer = 1;
+ const int curOlder = -1;
+
+ // compare stable versions
+ if (this.Major != otherMajor)
+ return this.Major.CompareTo(otherMajor);
+ if (this.Minor != otherMinor)
+ return this.Minor.CompareTo(otherMinor);
+ if (this.Patch != otherPatch)
+ return this.Patch.CompareTo(otherPatch);
+ if (this.Tag == otherTag)
+ return same;
+
+ // stable supercedes pre-release
+ bool curIsStable = string.IsNullOrWhiteSpace(this.Tag);
+ bool otherIsStable = string.IsNullOrWhiteSpace(otherTag);
+ if (curIsStable)
+ return curNewer;
+ if (otherIsStable)
+ return curOlder;
+
+ // compare two pre-release tag values
+ string[] curParts = this.Tag.Split('.', '-');
+ string[] otherParts = otherTag.Split('.', '-');
+ for (int i = 0; i < curParts.Length; i++)
+ {
+ // longer prerelease tag supercedes if otherwise equal
+ if (otherParts.Length <= i)
+ return curNewer;
+
+ // compare if different
+ if (curParts[i] != otherParts[i])
+ {
+ // compare numerically if possible
+ {
+ if (int.TryParse(curParts[i], out int curNum) && int.TryParse(otherParts[i], out int otherNum))
+ return curNum.CompareTo(otherNum);
+ }
+
+ // else compare lexically
+ return string.Compare(curParts[i], otherParts[i], StringComparison.OrdinalIgnoreCase);
+ }
+ }
+
+ // fallback (this should never happen)
+ return string.Compare(this.ToString(), new SemanticVersionImpl(otherMajor, otherMinor, otherPatch, otherTag).ToString(), StringComparison.InvariantCultureIgnoreCase);
+ }
+
+ /// <summary>Get a string representation of the version.</summary>
+ public override string ToString()
+ {
+ // version
+ string result = this.Patch != 0
+ ? $"{this.Major}.{this.Minor}.{this.Patch}"
+ : $"{this.Major}.{this.Minor}";
+
+ // tag
+ string tag = this.Tag;
+ if (tag != null)
+ result += $"-{tag}";
+ return result;
+ }
+
+ /// <summary>Parse a version string without throwing an exception if it fails.</summary>
+ /// <param name="version">The version string.</param>
+ /// <param name="parsed">The parsed representation.</param>
+ /// <returns>Returns whether parsing the version succeeded.</returns>
+ internal static bool TryParse(string version, out SemanticVersionImpl parsed)
+ {
+ try
+ {
+ parsed = new SemanticVersionImpl(version);
+ return true;
+ }
+ catch
+ {
+ parsed = null;
+ return false;
+ }
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get a normalised build tag.</summary>
+ /// <param name="tag">The tag to normalise.</param>
+ private string GetNormalisedTag(string tag)
+ {
+ tag = tag?.Trim();
+ return !string.IsNullOrWhiteSpace(tag) ? tag : null;
+ }
+ }
+}
diff --git a/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj
new file mode 100644
index 00000000..6e7fa368
--- /dev/null
+++ b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProjectGuid>{10DB0676-9FC1-4771-A2C8-E2519F091E49}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>StardewModdingAPI.Internal</RootNamespace>
+ <AssemblyName>StardewModdingAPI.Internal</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\..\build\GlobalAssemblyInfo.cs">
+ <Link>Properties\GlobalAssemblyInfo.cs</Link>
+ </Compile>
+ <Compile Include="EnvironmentUtility.cs" />
+ <Compile Include="Models\ModInfoModel.cs" />
+ <Compile Include="Models\ModSeachModel.cs" />
+ <Compile Include="Platform.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="RewriteFacades\SpriteBatchMethods.cs" />
+ <Compile Include="SemanticVersionImpl.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="..\..\build\common.targets" />
+</Project> \ No newline at end of file