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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
commit | b3e8f957e27839a1392b63689e7daf03862540c4 (patch) | |
tree | 1964394b2bca9e24451b36e846cf877c959eb582 /src/SMAPI.Internal | |
parent | dc47ff15c57b0ba2263ab3b94b49e9906620f648 (diff) | |
download | SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.gz SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.bz2 SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.zip |
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Diffstat (limited to 'src/SMAPI.Internal')
-rw-r--r-- | src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs | 59 | ||||
-rw-r--r-- | src/SMAPI.Internal/StardewModdingAPI.Internal.csproj | 5 |
2 files changed, 3 insertions, 61 deletions
diff --git a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs deleted file mode 100644 index 5e5d117e..00000000 --- a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace StardewModdingAPI.Internal.RewriteFacades -{ - /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> - public class SpriteBatchMethods : SpriteBatch - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } - - - /**** - ** MonoGame signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); - } - - /**** - ** XNA signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin() - { - base.Begin(); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState) - { - base.Begin(sortMode, blendState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); - } - } -} diff --git a/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj index 6e7fa368..a87dcb0a 100644 --- a/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj +++ b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj @@ -31,6 +31,8 @@ </PropertyGroup> <ItemGroup> <Reference Include="System" /> + <!-- WMI for environment info --> + <Reference Condition="'$(OS)' == 'Windows_NT'" Include="System.Management" /> </ItemGroup> <ItemGroup> <Compile Include="..\..\build\GlobalAssemblyInfo.cs"> @@ -41,9 +43,8 @@ <Compile Include="Models\ModSeachModel.cs" /> <Compile Include="Platform.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="RewriteFacades\SpriteBatchMethods.cs" /> <Compile Include="SemanticVersionImpl.cs" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <Import Project="..\..\build\common.targets" /> + <Import Project="..\..\build\constants.targets" /> </Project>
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