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-rw-r--r--build/build.targets (renamed from build/common.targets)30
-rw-r--r--build/constants.targets25
-rw-r--r--src/SMAPI.Installer/StardewModdingAPI.Installer.csproj3
-rw-r--r--src/SMAPI.Internal/StardewModdingAPI.Internal.csproj5
-rw-r--r--src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj1
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj3
-rw-r--r--src/SMAPI.Tests/StardewModdingAPI.Tests.csproj3
-rw-r--r--src/SMAPI.sln3
-rw-r--r--src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs (renamed from src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs)3
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs2
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj4
11 files changed, 43 insertions, 39 deletions
diff --git a/build/common.targets b/build/build.targets
index 54e24c74..270fd95d 100644
--- a/build/common.targets
+++ b/build/build.targets
@@ -1,35 +1,8 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- load dev settings -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
-
- <!-- find game path -->
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
- </PropertyGroup>
-
<!-- add references-->
<Choose>
<When Condition="$(OS) == 'Windows_NT'">
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
- </PropertyGroup>
<ItemGroup>
- <!-- WMI for environment info -->
- <Reference Include="System.Management" />
-
<!--XNA framework-->
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
@@ -61,9 +34,6 @@
</ItemGroup>
</When>
<Otherwise>
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
- </PropertyGroup>
<ItemGroup>
<!-- MonoGame -->
<Reference Include="MonoGame.Framework">
diff --git a/build/constants.targets b/build/constants.targets
new file mode 100644
index 00000000..3e10462a
--- /dev/null
+++ b/build/constants.targets
@@ -0,0 +1,25 @@
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- load dev settings -->
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+
+ <!-- find game path -->
+ <PropertyGroup>
+ <!-- Linux paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
+ <!-- Mac paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
+ <!-- Windows paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+
+ <!--compile constants -->
+ <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ </PropertyGroup>
+</Project>
diff --git a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
index 4f849b9b..dd349e09 100644
--- a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
+++ b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
@@ -64,6 +64,7 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="..\..\build\common.targets" />
+ <Import Project="..\..\build\constants.targets" />
+ <Import Project="..\..\build\build.targets" />
<Import Project="..\..\build\prepare-install-package.targets" />
</Project> \ No newline at end of file
diff --git a/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj
index 6e7fa368..a87dcb0a 100644
--- a/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj
+++ b/src/SMAPI.Internal/StardewModdingAPI.Internal.csproj
@@ -31,6 +31,8 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
+ <!-- WMI for environment info -->
+ <Reference Condition="'$(OS)' == 'Windows_NT'" Include="System.Management" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
@@ -41,9 +43,8 @@
<Compile Include="Models\ModSeachModel.cs" />
<Compile Include="Platform.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="RewriteFacades\SpriteBatchMethods.cs" />
<Compile Include="SemanticVersionImpl.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="..\..\build\common.targets" />
+ <Import Project="..\..\build\constants.targets" />
</Project> \ No newline at end of file
diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
index 02564409..c6d25c19 100644
--- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
@@ -62,5 +62,6 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="..\..\build\constants.targets" />
<Import Project="..\..\build\prepare-nuget-package.targets" />
</Project> \ No newline at end of file
diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
index d1f72c6c..15c1c9a8 100644
--- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
@@ -94,5 +94,6 @@
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="..\..\build\common.targets" />
+ <Import Project="..\..\build\constants.targets" />
+ <Import Project="..\..\build\build.targets" />
</Project> \ No newline at end of file
diff --git a/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj b/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj
index 0c793817..001b006c 100644
--- a/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj
+++ b/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj
@@ -78,7 +78,8 @@
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="..\..\build\common.targets" />
+ <Import Project="..\..\build\constants.targets" />
+ <Import Project="..\..\build\build.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index ff953751..282d8397 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -43,7 +43,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-6
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
ProjectSection(SolutionItems) = preProject
- ..\build\common.targets = ..\build\common.targets
+ ..\build\build.targets = ..\build\build.targets
+ ..\build\constants.targets = ..\build\constants.targets
..\build\GlobalAssemblyInfo.cs = ..\build\GlobalAssemblyInfo.cs
..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
..\build\prepare-nuget-package.targets = ..\build\prepare-nuget-package.targets
diff --git a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs
index 5e5d117e..5dd21b92 100644
--- a/src/SMAPI.Internal/RewriteFacades/SpriteBatchMethods.cs
+++ b/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs
@@ -2,9 +2,10 @@ using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-namespace StardewModdingAPI.Internal.RewriteFacades
+namespace StardewModdingAPI.Framework.RewriteFacades
{
/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
+ /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
public class SpriteBatchMethods : SpriteBatch
{
/*********
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index c7abfbef..1063ae71 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
-using StardewModdingAPI.Internal.RewriteFacades;
+using StardewModdingAPI.Framework.RewriteFacades;
using StardewValley;
namespace StardewModdingAPI.Metadata
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index 31bfd6fd..ca6459fe 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -127,6 +127,7 @@
<Compile Include="Framework\Models\MonitorColorScheme.cs" />
<Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" />
<Compile Include="Framework\Reflection\InterfaceProxyFactory.cs" />
+ <Compile Include="Framework\RewriteFacades\SpriteBatchMethods.cs" />
<Compile Include="Framework\Serialisation\SmapiConverters\ManifestContentPackForConverter.cs" />
<Compile Include="Framework\Serialisation\SmapiConverters\ManifestDependencyArrayConverter.cs" />
<Compile Include="Framework\Serialisation\SmapiConverters\SemanticVersionConverter.cs" />
@@ -313,5 +314,6 @@
<Analyzer Include="..\SMAPI.ModBuildConfig.Analyzer\bin\netstandard1.3\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="..\..\build\common.targets" />
+ <Import Project="..\..\build\constants.targets" />
+ <Import Project="..\..\build\build.targets" />
</Project> \ No newline at end of file