diff options
Diffstat (limited to 'build/build.targets')
-rw-r--r-- | build/build.targets | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/build/build.targets b/build/build.targets new file mode 100644 index 00000000..270fd95d --- /dev/null +++ b/build/build.targets @@ -0,0 +1,92 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- add references--> + <Choose> + <When Condition="$(OS) == 'Windows_NT'"> + <ItemGroup> + <!--XNA framework--> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + + <!-- game DLLs --> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + </ItemGroup> + </When> + <Otherwise> + <ItemGroup> + <!-- MonoGame --> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + <SpecificVersion>False</SpecificVersion> + </Reference> + + <!-- game DLLs --> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> + + <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> + <Target Name="BeforeBuild"> + <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." /> + </Target> + + <!-- copy files into game directory and enable debugging (only in debug mode) --> + <Target Name="AfterBuild"> + <CallTarget Targets="CopySMAPI;CopyDefaultMod" Condition="'$(Configuration)' == 'Debug'" /> + </Target> + <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.Internal.dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> + </Target> + <Target Name="CopyDefaultMod" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> + <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" /> + </Target> + + <!-- launch SMAPI on debug --> + <PropertyGroup Condition="$(Configuration) == 'Debug'"> + <StartAction>Program</StartAction> + <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> + <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> + </PropertyGroup> + + <!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. --> + <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> +</Project> |