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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:24:59 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:24:59 -0400 |
commit | a593eda30f82af474887d91458b0e9158f66fefc (patch) | |
tree | 8aa0e0586e3cce7627e8c4ff445a953665953f8f /src/SMAPI.ModBuildConfig/Framework | |
parent | 29f909a8d5dbb83d6df1a54d2680e6f9898f3b19 (diff) | |
download | SMAPI-a593eda30f82af474887d91458b0e9158f66fefc.tar.gz SMAPI-a593eda30f82af474887d91458b0e9158f66fefc.tar.bz2 SMAPI-a593eda30f82af474887d91458b0e9158f66fefc.zip |
use target-typed new
Diffstat (limited to 'src/SMAPI.ModBuildConfig/Framework')
-rw-r--r-- | src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index ad4ffdf9..80955f67 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -136,7 +136,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project manifest bool hasProjectManifest = false; { - FileInfo manifest = new FileInfo(Path.Combine(projectDir, this.ManifestFileName)); + FileInfo manifest = new(Path.Combine(projectDir, this.ManifestFileName)); if (manifest.Exists) { yield return Tuple.Create(this.ManifestFileName, manifest); @@ -146,7 +146,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project i18n files bool hasProjectTranslations = false; - DirectoryInfo translationsFolder = new DirectoryInfo(Path.Combine(projectDir, "i18n")); + DirectoryInfo translationsFolder = new(Path.Combine(projectDir, "i18n")); if (translationsFolder.Exists) { foreach (FileInfo file in translationsFolder.EnumerateFiles()) @@ -156,7 +156,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project assets folder bool hasAssetsFolder = false; - DirectoryInfo assetsFolder = new DirectoryInfo(Path.Combine(projectDir, "assets")); + DirectoryInfo assetsFolder = new(Path.Combine(projectDir, "assets")); if (assetsFolder.Exists) { foreach (FileInfo file in assetsFolder.EnumerateFiles("*", SearchOption.AllDirectories)) @@ -168,7 +168,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework } // build output - DirectoryInfo buildFolder = new DirectoryInfo(targetDir); + DirectoryInfo buildFolder = new(targetDir); foreach (FileInfo file in buildFolder.EnumerateFiles("*", SearchOption.AllDirectories)) { // get path info |