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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
commit79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch)
tree6d6e76f5998123e24e464e198f45cab580639d76 /src/SMAPI.ModBuildConfig/build/smapi.targets
parent8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff)
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tweak build files
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets56
1 files changed, 12 insertions, 44 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 5ca9f032..bfee3b33 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -38,58 +38,26 @@
**********************************************-->
<!-- common -->
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewModdingAPI">
- <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="SMAPI.Toolkit.CoreInterfaces">
- <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
- <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Windows -->
<ItemGroup Condition="$(OS) == 'Windows_NT'">
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Linux/Mac -->
<ItemGroup Condition="$(OS) != 'Windows_NT'">
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>