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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
commit | 79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch) | |
tree | 6d6e76f5998123e24e464e198f45cab580639d76 /src/SMAPI.ModBuildConfig/build/smapi.targets | |
parent | 8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff) | |
download | SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.gz SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.bz2 SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.zip |
tweak build files
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 56 |
1 files changed, 12 insertions, 44 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 5ca9f032..bfee3b33 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -38,58 +38,26 @@ **********************************************--> <!-- common --> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="SMAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'"> - <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Windows --> <ItemGroup Condition="$(OS) == 'Windows_NT'"> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Linux/Mac --> <ItemGroup Condition="$(OS) != 'Windows_NT'"> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> |