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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 13:04:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-08 13:04:36 -0400
commitfd060a092786d703817fa5a65452b4efe52db8cd (patch)
tree96db65ba9f61a0bc1d776a4cde2d46e51baf2363 /src/SMAPI.ModBuildConfig/release-notes.md
parent49f414bec51b99fda2d2a77117dc9ca0447217b4 (diff)
downloadSMAPI-fd060a092786d703817fa5a65452b4efe52db8cd.tar.gz
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move release notes into mod build package docs
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-## Release notes
-### 1.6
-* Added support for deploying mod files into `Mods` automatically.
-* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
-
-### 1.5
-* Added support for setting a custom game path globally.
-* Added default GOG path on Mac.
-
-### 1.4
-* Fixed detection of non-default game paths on 32-bit Windows.
-* Removed support for SilVerPLuM (discontinued).
-* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
-
-### 1.3
-* Added support for non-default game paths on Windows.
-
-### 1.2
-* Exclude game binaries from mod build output.
-
-### 1.1
-* Added support for overriding the target platform.
-
-### 1.0
-* Initial release.
-* Added support for detecting the game path automatically.
-* Added support for injecting XNA/MonoGame references automatically based on the OS.
-* Added support for mod builders like SilVerPLuM.