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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-18 23:10:11 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:11:21 -0400
commitb3e4162f7cb4d855f7c36def4657209cbd18ba52 (patch)
tree2692e3fc418416f9a55e7734c259ae49e45097ff /src/SMAPI.ModBuildConfig
parent601f22b296f2eac945b63275a2e80c1841f94083 (diff)
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move <GamePath> logic into separate .targets file file for reuse
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj1
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets49
2 files changed, 5 insertions, 45 deletions
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 0af8eef9..70636937 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -15,6 +15,7 @@
</ItemGroup>
<ItemGroup>
+ <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
<None Include="..\..\docs\mod-build-config.md">
<Link>mod-build-config.md</Link>
</None>
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index c24990d5..10ef73af 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -1,17 +1,12 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!--*********************************************
- ** Import build tasks
- **********************************************-->
+
+ <Import Project="find-game-folder.targets" />
<UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" />
+
<!--*********************************************
- ** Find the basic mod metadata
+ ** Set build options
**********************************************-->
- <!-- import developer's custom settings (if any) -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
-
- <!-- set build options -->
<PropertyGroup>
<!-- set build to x86 to avoid mismatched platform warnings (only affects mods using new csproj format) -->
<Platforms>x86</Platforms>
@@ -33,42 +28,6 @@
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput>
</PropertyGroup>
- <!-- find platform + game path -->
- <Choose>
- <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'">
- <PropertyGroup>
- <!-- Linux -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
-
- <!-- Mac (may be 'Unix' or 'OSX') -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- </PropertyGroup>
- </When>
- <When Condition="$(OS) == 'Windows_NT'">
- <PropertyGroup>
- <!-- default paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
-
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
-
- <!-- registry paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
-
- <!-- derive from Steam library path -->
- <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath>
- </PropertyGroup>
- </When>
- </Choose>
-
<!--*********************************************
** Inject the assembly references and debugging configuration