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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-17 18:52:19 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:11:05 -0400
commitffe5bc1d4d6ba797a76856b3c98dd853d8f90086 (patch)
treea31715a2a7a8f12023fbdb2fddbbdca3e9a9b304 /src/SMAPI.ModBuildConfig
parent2cf2b6706f9e31775b1afe05980cfaed96ab1690 (diff)
downloadSMAPI-ffe5bc1d4d6ba797a76856b3c98dd853d8f90086.tar.gz
SMAPI-ffe5bc1d4d6ba797a76856b3c98dd853d8f90086.tar.bz2
SMAPI-ffe5bc1d4d6ba797a76856b3c98dd853d8f90086.zip
remove temporary backwards-compat in mod build package
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets10
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec4
2 files changed, 4 insertions, 10 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 7d29da0b..c24990d5 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -103,7 +103,7 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
- <Reference Include="StardewValley.GameData" Condition="Exists('$(GamePath)\StardewValley.GameData.dll')"> <!--temporary backwards-compatibility-->
+ <Reference Include="StardewValley.GameData">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
@@ -117,9 +117,6 @@
<HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
-
- <!-- temporary backwards-compatibility -->
- <HintPath Condition="!Exists('$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll') AND Exists('$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll')">$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
</Reference>
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<HintPath>$(GamePath)\xTile.dll</HintPath>
@@ -150,7 +147,7 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
- <Reference Include="StardewValley.GameData.MonoGame" Condition="Exists('$(GamePath)\StardewValley.GameData.MonoGame.dll')"> <!--temporary backwards-compatibility-->
+ <Reference Include="StardewValley.GameData.MonoGame">
<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
@@ -164,9 +161,6 @@
<HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
-
- <!-- temporary backwards-compatibility -->
- <HintPath Condition="!Exists('$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll') AND Exists('$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll')">$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 37d7959e..976b3420 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
- <version>3.0.0-beta.2</version>
+ <version>3.0.0-beta.3</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
@@ -14,7 +14,7 @@
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description>
<releaseNotes>
3.0.0:
- - Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.)
+ - Updated for SMAPI 3.0 and Stardew Valley 1.4.
- If the project contains an `assets` folder, its contents are now included in the mod automatically.
- For projects using the new `.csproj` format:
- platform target is now set to x86 automatically to avoid mismatching platform target warnings;