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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 21:05:04 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 21:05:04 -0500 |
commit | d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6 (patch) | |
tree | 02896d970c7650d8f7c8b84f54e53eddab88b4ca /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs | |
parent | 5953fc3bd083ae0a579d2da1ad833e6163848086 (diff) | |
parent | 733750fdc4f5d16069d95880144619c0e31e8a89 (diff) | |
download | SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.tar.gz SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.tar.bz2 SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs new file mode 100644 index 00000000..9c82bbd3 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs @@ -0,0 +1,40 @@ +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands +{ + /// <summary>A console command to register.</summary> + internal interface IConsoleCommand + { + /********* + ** Accessors + *********/ + /// <summary>The command name the user must type.</summary> + string Name { get; } + + /// <summary>The command description.</summary> + string Description { get; } + + /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary> + bool MayNeedUpdate { get; } + + /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary> + bool MayNeedInput { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + void Handle(IMonitor monitor, string command, ArgumentParser args); + + /// <summary>Perform any logic needed on update tick.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + void OnUpdated(IMonitor monitor); + + /// <summary>Perform any logic when input is received.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="button">The button that was pressed.</param> + void OnButtonPressed(IMonitor monitor, SButton button); + } +} |