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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-22 21:05:04 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-22 21:05:04 -0500
commitd0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6 (patch)
tree02896d970c7650d8f7c8b84f54e53eddab88b4ca /src
parent5953fc3bd083ae0a579d2da1ad833e6163848086 (diff)
parent733750fdc4f5d16069d95880144619c0e31e8a89 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs3
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs (renamed from src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs)6
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs (renamed from src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs)2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs38
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs38
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs38
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/ModEntry.cs20
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/ModEntry.cs74
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs (renamed from src/SMAPI/Patches/DialogueErrorPatch.cs)9
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs (renamed from src/SMAPI/Patches/EventErrorPatch.cs)4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs (renamed from src/SMAPI/Patches/LoadErrorPatch.cs)2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs (renamed from src/SMAPI/Patches/ObjectErrorPatch.cs)4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs (renamed from src/SMAPI/Patches/ScheduleErrorPatch.cs)4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs96
-rw-r--r--src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj46
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/de.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/default.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/es.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/fr.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/hu.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/it.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/ja.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/ko.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/pt.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/ru.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/tr.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/zh.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json9
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Tests/Utilities/KeybindListTests.cs152
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs23
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs3
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs84
-rw-r--r--src/SMAPI.Toolkit/SemanticVersion.cs12
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs4
-rw-r--r--src/SMAPI.Web/wwwroot/schemas/manifest.json2
-rw-r--r--src/SMAPI.sln9
-rw-r--r--src/SMAPI.sln.DotSettings2
-rw-r--r--src/SMAPI/Constants.cs4
-rw-r--r--src/SMAPI/Events/ButtonsChangedEventArgs.cs67
-rw-r--r--src/SMAPI/Events/IInputEvents.cs3
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs15
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs7
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs11
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs14
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs9
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs9
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs10
-rw-r--r--src/SMAPI/Framework/SChatBox.cs49
-rw-r--r--src/SMAPI/Framework/SCore.cs76
-rw-r--r--src/SMAPI/Framework/SGame.cs17
-rw-r--r--src/SMAPI/Framework/SGameRunner.cs22
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs86
-rw-r--r--src/SMAPI/Framework/Serialization/KeybindConverter.cs82
-rw-r--r--src/SMAPI/IInputHelper.cs6
-rw-r--r--src/SMAPI/IMultiplayerPeer.cs7
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs139
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs28
-rw-r--r--src/SMAPI/Properties/AssemblyInfo.cs1
-rw-r--r--src/SMAPI/SButtonState.cs2
-rw-r--r--src/SMAPI/SMAPI.config.json7
-rw-r--r--src/SMAPI/Utilities/Keybind.cs139
-rw-r--r--src/SMAPI/Utilities/KeybindList.cs161
-rw-r--r--src/SMAPI/Utilities/PerScreen.cs53
-rw-r--r--src/SMAPI/i18n/de.json4
-rw-r--r--src/SMAPI/i18n/default.json3
-rw-r--r--src/SMAPI/i18n/es.json3
-rw-r--r--src/SMAPI/i18n/fr.json3
-rw-r--r--src/SMAPI/i18n/hu.json3
-rw-r--r--src/SMAPI/i18n/it.json3
-rw-r--r--src/SMAPI/i18n/ja.json3
-rw-r--r--src/SMAPI/i18n/ko.json3
-rw-r--r--src/SMAPI/i18n/pt.json3
-rw-r--r--src/SMAPI/i18n/ru.json3
-rw-r--r--src/SMAPI/i18n/tr.json3
-rw-r--r--src/SMAPI/i18n/zh.json3
101 files changed, 1447 insertions, 404 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 035ec382..ff74a659 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -28,7 +28,8 @@ namespace StardewModdingApi.Installer
/// <summary>The mod IDs which the installer should allow as bundled mods.</summary>
private readonly string[] BundledModIDs = {
"SMAPI.SaveBackup",
- "SMAPI.ConsoleCommands"
+ "SMAPI.ConsoleCommands",
+ "SMAPI.ErrorHandler"
};
/// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs
index 98daa906..01cab92e 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs
@@ -4,8 +4,8 @@ using System.Linq;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
{
- /// <summary>The base implementation for a trainer command.</summary>
- internal abstract class TrainerCommand : ITrainerCommand
+ /// <summary>The base implementation for a console command.</summary>
+ internal abstract class ConsoleCommand : IConsoleCommand
{
/*********
** Accessors
@@ -50,7 +50,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <param name="description">The command description.</param>
/// <param name="mayNeedInput">Whether the command may need to perform logic when the player presses a button.</param>
/// <param name="mayNeedUpdate">Whether the command may need to perform logic when the game updates.</param>
- protected TrainerCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false)
+ protected ConsoleCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false)
{
this.Name = name;
this.Description = description;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs
index d4d36e5d..9c82bbd3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/IConsoleCommand.cs
@@ -1,7 +1,7 @@
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
{
/// <summary>A console command to register.</summary>
- internal interface ITrainerCommand
+ internal interface IConsoleCommand
{
/*********
** Accessors
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs
index 8f59342e..957b0e75 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ApplySaveFixCommand.cs
@@ -5,7 +5,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which runs one of the game's save migrations.</summary>
- internal class ApplySaveFixCommand : TrainerCommand
+ internal class ApplySaveFixCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
index e4010111..1955c14e 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/DebugCommand.cs
@@ -3,7 +3,7 @@
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which sends a debug command to the game.</summary>
- internal class DebugCommand : TrainerCommand
+ internal class DebugCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs
index 54d27185..27f6ce53 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowDataFilesCommand.cs
@@ -3,7 +3,7 @@
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which shows the data files.</summary>
- internal class ShowDataFilesCommand : TrainerCommand
+ internal class ShowDataFilesCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs
index 0257892f..71093184 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/ShowGameFilesCommand.cs
@@ -3,7 +3,7 @@
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which shows the game files.</summary>
- internal class ShowGameFilesCommand : TrainerCommand
+ internal class ShowGameFilesCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs
index 11aa10c3..46583dc3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs
@@ -3,7 +3,7 @@ using System;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which logs the keys being pressed for 30 seconds once enabled.</summary>
- internal class TestInputCommand : TrainerCommand
+ internal class TestInputCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
index 6cb2b624..0e8f7517 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
@@ -7,7 +7,7 @@ using Object = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which adds an item to the player inventory.</summary>
- internal class AddCommand : TrainerCommand
+ internal class AddCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
index a835455e..1f12e5f9 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which list item types.</summary>
- internal class ListItemTypesCommand : TrainerCommand
+ internal class ListItemTypesCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
index 4232ce16..67569298 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
@@ -6,7 +6,7 @@ using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which list items available to spawn.</summary>
- internal class ListItemsCommand : TrainerCommand
+ internal class ListItemsCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
index f0815ef6..7b7cbf83 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the color of a player feature.</summary>
- internal class SetColorCommand : TrainerCommand
+ internal class SetColorCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
index 59bda5dd..f27b336f 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
@@ -4,21 +4,14 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's current health.</summary>
- internal class SetHealthCommand : TrainerCommand
+ internal class SetHealthCommand : ConsoleCommand
{
/*********
- ** Fields
- *********/
- /// <summary>Whether to keep the player's health at its maximum.</summary>
- private bool InfiniteHealth;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetHealthCommand()
- : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.", mayNeedUpdate: true) { }
+ : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -29,36 +22,19 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
// no-argument mode
if (!args.Any())
{
- monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info);
+ monitor.Log($"You currently have {Game1.player.health} health. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
string amountStr = args[0];
- if (amountStr == "inf")
+ if (int.TryParse(amountStr, out int amount))
{
- this.InfiniteHealth = true;
- monitor.Log("OK, you now have infinite health.", LogLevel.Info);
+ Game1.player.health = amount;
+ monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info);
}
else
- {
- this.InfiniteHealth = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.health = amount;
- monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void OnUpdated(IMonitor monitor)
- {
- if (this.InfiniteHealth && Context.IsWorldReady)
- Game1.player.health = Game1.player.maxHealth;
+ this.LogArgumentNotInt(monitor);
}
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
index 9c66c4fe..df90adf2 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's current immunity.</summary>
- internal class SetImmunityCommand : TrainerCommand
+ internal class SetImmunityCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
index f4ae0694..a5f7f444 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's maximum health.</summary>
- internal class SetMaxHealthCommand : TrainerCommand
+ internal class SetMaxHealthCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
index 5bce5ea3..e3c2f011 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's maximum stamina.</summary>
- internal class SetMaxStaminaCommand : TrainerCommand
+ internal class SetMaxStaminaCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
index 6e3d68b6..787ce920 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
@@ -4,21 +4,14 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's current money.</summary>
- internal class SetMoneyCommand : TrainerCommand
+ internal class SetMoneyCommand : ConsoleCommand
{
/*********
- ** Fields
- *********/
- /// <summary>Whether to keep the player's money at a set value.</summary>
- private bool InfiniteMoney;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetMoneyCommand()
- : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.", mayNeedUpdate: true) { }
+ : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -29,36 +22,19 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
// validate
if (!args.Any())
{
- monitor.Log($"You currently have {(this.InfiniteMoney ? "infinite" : Game1.player.Money.ToString())} gold. Specify a value to change it.", LogLevel.Info);
+ monitor.Log($"You currently have {Game1.player.Money} gold. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
string amountStr = args[0];
- if (amountStr == "inf")
+ if (int.TryParse(amountStr, out int amount))
{
- this.InfiniteMoney = true;
- monitor.Log("OK, you now have infinite money.", LogLevel.Info);
+ Game1.player.Money = amount;
+ monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info);
}
else
- {
- this.InfiniteMoney = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Money = amount;
- monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void OnUpdated(IMonitor monitor)
- {
- if (this.InfiniteMoney && Context.IsWorldReady)
- Game1.player.Money = 999999;
+ this.LogArgumentNotInt(monitor);
}
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
index e8cb0584..4911ad1c 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
@@ -3,7 +3,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's name.</summary>
- internal class SetNameCommand : TrainerCommand
+ internal class SetNameCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
index 60a1dcb1..c78378ef 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
@@ -4,21 +4,14 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's current stamina.</summary>
- internal class SetStaminaCommand : TrainerCommand
+ internal class SetStaminaCommand : ConsoleCommand
{
/*********
- ** Fields
- *********/
- /// <summary>Whether to keep the player's stamina at its maximum.</summary>
- private bool InfiniteStamina;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetStaminaCommand()
- : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", mayNeedUpdate: true) { }
+ : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -29,36 +22,19 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
// validate
if (!args.Any())
{
- monitor.Log($"You currently have {(this.InfiniteStamina ? "infinite" : Game1.player.Stamina.ToString())} stamina. Specify a value to change it.", LogLevel.Info);
+ monitor.Log($"You currently have {Game1.player.Stamina} stamina. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
string amountStr = args[0];
- if (amountStr == "inf")
+ if (int.TryParse(amountStr, out int amount))
{
- this.InfiniteStamina = true;
- monitor.Log("OK, you now have infinite stamina.", LogLevel.Info);
+ Game1.player.Stamina = amount;
+ monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
}
else
- {
- this.InfiniteStamina = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Stamina = amount;
- monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void OnUpdated(IMonitor monitor)
- {
- if (this.InfiniteStamina && Context.IsWorldReady)
- Game1.player.stamina = Game1.player.MaxStamina;
+ this.LogArgumentNotInt(monitor);
}
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
index 31f4107d..98f6c330 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
@@ -3,7 +3,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits a player style.</summary>
- internal class SetStyleCommand : TrainerCommand
+ internal class SetStyleCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index 29052be3..4b0e45a0 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -10,7 +10,7 @@ using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which clears in-game objects.</summary>
- internal class ClearCommand : TrainerCommand
+ internal class ClearCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs
index 2cec0fd3..0aa9c9c3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/DownMineLevelCommand.cs
@@ -4,7 +4,7 @@ using StardewValley.Locations;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which moves the player to the next mine level.</summary>
- internal class DownMineLevelCommand : TrainerCommand
+ internal class DownMineLevelCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
index 736a93a0..16faa2fe 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which freezes the current time.</summary>
- internal class FreezeTimeCommand : TrainerCommand
+ internal class FreezeTimeCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
index 23c266ea..4028b3dc 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
@@ -5,7 +5,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which sets the current day.</summary>
- internal class SetDayCommand : TrainerCommand
+ internal class SetDayCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs
index b4f6d5b3..40f4b19f 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetMineLevelCommand.cs
@@ -4,7 +4,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which moves the player to the given mine level.</summary>
- internal class SetMineLevelCommand : TrainerCommand
+ internal class SetMineLevelCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
index 676369fe..a4cb35bb 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
@@ -5,7 +5,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which sets the current season.</summary>
- internal class SetSeasonCommand : TrainerCommand
+ internal class SetSeasonCommand : ConsoleCommand
{
/*********
** Fields
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index 9eae6741..6782e38a 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -5,7 +5,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which sets the current time.</summary>
- internal class SetTimeCommand : TrainerCommand
+ internal class SetTimeCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
index 648830c1..95401962 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
@@ -5,7 +5,7 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// <summary>A command which sets the current year.</summary>
- internal class SetYearCommand : TrainerCommand
+ internal class SetYearCommand : ConsoleCommand
{
/*********
** Public methods
diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
index 5c4f3bba..91437fd3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
@@ -13,13 +13,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
** Fields
*********/
/// <summary>The commands to handle.</summary>
- private ITrainerCommand[] Commands;
+ private IConsoleCommand[] Commands;
/// <summary>The commands which may need to handle update ticks.</summary>
- private ITrainerCommand[] UpdateHandlers;
+ private IConsoleCommand[] UpdateHandlers;
/// <summary>The commands which may need to handle input.</summary>
- private ITrainerCommand[] InputHandlers;
+ private IConsoleCommand[] InputHandlers;
/*********
@@ -31,7 +31,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
{
// register commands
this.Commands = this.ScanForCommands().ToArray();
- foreach (ITrainerCommand command in this.Commands)
+ foreach (IConsoleCommand command in this.Commands)
helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
// cache commands
@@ -52,7 +52,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
/// <param name="e">The event arguments.</param>
private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
{
- foreach (ITrainerCommand command in this.InputHandlers)
+ foreach (IConsoleCommand command in this.InputHandlers)
command.OnButtonPressed(this.Monitor, e.Button);
}
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
/// <param name="e">The event arguments.</param>
private void OnUpdateTicked(object sender, EventArgs e)
{
- foreach (ITrainerCommand command in this.UpdateHandlers)
+ foreach (IConsoleCommand command in this.UpdateHandlers)
command.OnUpdated(this.Monitor);
}
@@ -69,19 +69,19 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
/// <param name="command">The command to invoke.</param>
/// <param name="commandName">The command name specified by the user.</param>
/// <param name="args">The command arguments.</param>
- private void HandleCommand(ITrainerCommand command, string commandName, string[] args)
+ private void HandleCommand(IConsoleCommand command, string commandName, string[] args)
{
ArgumentParser argParser = new ArgumentParser(commandName, args, this.Monitor);
command.Handle(this.Monitor, commandName, argParser);
}
/// <summary>Find all commands in the assembly.</summary>
- private IEnumerable<ITrainerCommand> ScanForCommands()
+ private IEnumerable<IConsoleCommand> ScanForCommands()
{
return (
from type in this.GetType().Assembly.GetTypes()
- where !type.IsAbstract && typeof(ITrainerCommand).IsAssignableFrom(type)
- select (ITrainerCommand)Activator.CreateInstance(type)
+ where !type.IsAbstract && typeof(IConsoleCommand).IsAssignableFrom(type)
+ select (IConsoleCommand)Activator.CreateInstance(type)
);
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index a7daf62b..f2340638 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.8.4",
+ "Version": "3.9.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.8.4"
+ "MinimumApiVersion": "3.9.0"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
new file mode 100644
index 00000000..2f6f1939
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
@@ -0,0 +1,74 @@
+using System.Reflection;
+using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.Logging;
+using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Mods.ErrorHandler.Patches;
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ErrorHandler
+{
+ /// <summary>The main entry point for the mod.</summary>
+ public class ModEntry : Mod
+ {
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Whether custom content was removed from the save data to avoid a crash.</summary>
+ private bool IsSaveContentRemoved;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
+ /// <param name="helper">Provides simplified APIs for writing mods.</param>
+ public override void Entry(IModHelper helper)
+ {
+ // get SMAPI core types
+ SCore core = SCore.Instance;
+ LogManager logManager = core.GetType().GetField("LogManager", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(core) as LogManager;
+ if (logManager == null)
+ {
+ this.Monitor.Log($"Can't access SMAPI's internal log manager. Error-handling patches won't be applied.", LogLevel.Error);
+ return;
+ }
+
+ // apply patches
+ new GamePatcher(this.Monitor).Apply(
+ new EventErrorPatch(logManager.MonitorForGame),
+ new DialogueErrorPatch(logManager.MonitorForGame, this.Helper.Reflection),
+ new ObjectErrorPatch(),
+ new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved),
+ new ScheduleErrorPatch(logManager.MonitorForGame),
+ new UtilityErrorPatches()
+ );
+
+ // hook events
+ this.Helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Raised after custom content is removed from the save data to avoid a crash.</summary>
+ internal void OnSaveContentRemoved()
+ {
+ this.IsSaveContentRemoved = true;
+ }
+
+ /// <summary>The method invoked when a save is loaded.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ public void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
+ {
+ // show in-game warning for removed save content
+ if (this.IsSaveContentRemoved)
+ {
+ this.IsSaveContentRemoved = false;
+ Game1.addHUDMessage(new HUDMessage(this.Helper.Translation.Get("warn.invalid-content-removed"), HUDMessage.error_type));
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs
index 215df561..ba0ca582 100644
--- a/src/SMAPI/Patches/DialogueErrorPatch.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework.Patching;
-using StardewModdingAPI.Framework.Reflection;
using StardewValley;
#if HARMONY_2
using HarmonyLib;
@@ -12,7 +11,7 @@ using System.Reflection;
using Harmony;
#endif
-namespace StardewModdingAPI.Patches
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
@@ -27,7 +26,7 @@ namespace StardewModdingAPI.Patches
private static IMonitor MonitorForGame;
/// <summary>Simplifies access to private code.</summary>
- private static Reflector Reflection;
+ private static IReflectionHelper Reflection;
/*********
@@ -43,7 +42,7 @@ namespace StardewModdingAPI.Patches
/// <summary>Construct an instance.</summary>
/// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
/// <param name="reflector">Simplifies access to private code.</param>
- public DialogueErrorPatch(IMonitor monitorForGame, Reflector reflector)
+ public DialogueErrorPatch(IMonitor monitorForGame, IReflectionHelper reflector)
{
DialogueErrorPatch.MonitorForGame = monitorForGame;
DialogueErrorPatch.Reflection = reflector;
@@ -167,7 +166,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
{
- const string key = nameof(Before_NPC_CurrentDialogue);
+ const string key = nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue);
if (!PatchHelper.StartIntercept(key))
return true;
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs
index 46651387..fabc6cad 100644
--- a/src/SMAPI/Patches/EventErrorPatch.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs
@@ -9,7 +9,7 @@ using Harmony;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
-namespace StardewModdingAPI.Patches
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for <see cref="GameLocation.checkEventPrecondition"/> which intercepts invalid preconditions and logs an error instead of crashing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
@@ -89,7 +89,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
{
- const string key = nameof(Before_GameLocation_CheckEventPrecondition);
+ const string key = nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition);
if (!PatchHelper.StartIntercept(key))
return true;
diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs
index f5ee5d71..2227ea07 100644
--- a/src/SMAPI/Patches/LoadErrorPatch.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs
@@ -13,7 +13,7 @@ using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
-namespace StardewModdingAPI.Patches
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for <see cref="SaveGame"/> which prevents some errors due to broken save data.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs
index 64b8e6b6..70f054cd 100644
--- a/src/SMAPI/Patches/ObjectErrorPatch.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs
@@ -12,7 +12,7 @@ using System.Reflection;
using Harmony;
#endif
-namespace StardewModdingAPI.Patches
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
{
- const string key = nameof(Before_Object_loadDisplayName);
+ const string key = nameof(ObjectErrorPatch.Before_Object_loadDisplayName);
if (!PatchHelper.StartIntercept(key))
return true;
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
index 1d58a292..abbd1a8f 100644
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
@@ -11,7 +11,7 @@ using System.Reflection;
using Harmony;
#endif
-namespace StardewModdingAPI.Patches
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
@@ -90,7 +90,7 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
{
- const string key = nameof(Before_NPC_parseMasterSchedule);
+ const string key = nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule);
if (!PatchHelper.StartIntercept(key))
return true;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs
new file mode 100644
index 00000000..481c881e
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs
@@ -0,0 +1,96 @@
+#if HARMONY_2
+using System;
+using HarmonyLib;
+#else
+using Harmony;
+#endif
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
+{
+ /// <summary>A Harmony patch for <see cref="Utility"/> methods to log more detailed errors.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class UtilityErrorPatches : IHarmonyPatch
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <inheritdoc />
+ public string Name => nameof(UtilityErrorPatches);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <inheritdoc />
+#if HARMONY_2
+ public void Apply(Harmony harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(Utility), nameof(Utility.getItemFromStandardTextDescription)),
+ finalizer: new HarmonyMethod(this.GetType(), nameof(UtilityErrorPatches.Finalize_Utility_GetItemFromStandardTextDescription))
+ );
+ }
+#else
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(Utility), nameof(Utility.getItemFromStandardTextDescription)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(UtilityErrorPatches.Before_Utility_GetItemFromStandardTextDescription))
+ );
+ }
+#endif
+
+
+ /*********
+ ** Private methods
+ *********/
+#if HARMONY_2
+ /// <summary>The method to call instead of <see cref="Utility.getItemFromStandardTextDescription"/>.</summary>
+ /// <param name="description">The item text description to parse.</param>
+ /// <param name="delimiter">The delimiter by which to split the text description.</param>
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_Utility_GetItemFromStandardTextDescription(string description, char delimiter, ref Exception __exception)
+ {
+ return __exception != null
+ ? new FormatException($"Failed to parse item text description \"{description}\" with delimiter \"{delimiter}\".", __exception)
+ : null;
+ }
+#else
+ /// <summary>The method to call instead of <see cref="Utility.getItemFromStandardTextDescription"/>.</summary>
+ /// <param name="__result">The return value of the original method.</param>
+ /// <param name="description">The item text description to parse.</param>
+ /// <param name="who">The player for which the item is being parsed.</param>
+ /// <param name="delimiter">The delimiter by which to split the text description.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_Utility_GetItemFromStandardTextDescription(ref Item __result, string description, Farmer who, char delimiter, MethodInfo __originalMethod)
+ {
+ const string key = nameof(UtilityErrorPatches.Before_Utility_GetItemFromStandardTextDescription);
+ if (!PatchHelper.StartIntercept(key))
+ return true;
+
+ try
+ {
+ __result = (Item)__originalMethod.Invoke(null, new object[] { description, who, delimiter });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ throw new FormatException($"Failed to parse item text description \"{description}\" with delimiter \"{delimiter}\".", ex.InnerException);
+ }
+ finally
+ {
+ PatchHelper.StopIntercept(key);
+ }
+ }
+#endif
+ }
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
new file mode 100644
index 00000000..5c0cf952
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
@@ -0,0 +1,46 @@
+<Project Sdk="Microsoft.NET.Sdk">
+ <PropertyGroup>
+ <AssemblyName>ErrorHandler</AssemblyName>
+ <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
+ <TargetFramework>net45</TargetFramework>
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
+ <Reference Include="..\..\build\0Harmony.dll" Private="False" />
+ </ItemGroup>
+
+ <ItemGroup>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ </ItemGroup>
+
+ <Choose>
+ <!-- Windows -->
+ <When Condition="$(OS) == 'Windows_NT'">
+ <ItemGroup>
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ </ItemGroup>
+ </When>
+
+ <!-- Linux/Mac -->
+ <Otherwise>
+ <ItemGroup>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
+ </ItemGroup>
+ </Otherwise>
+ </Choose>
+
+ <ItemGroup>
+ <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
+ <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
+ </ItemGroup>
+
+ <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
+ <Import Project="..\..\build\common.targets" />
+</Project>
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/de.json b/src/SMAPI.Mods.ErrorHandler/i18n/de.json
new file mode 100644
index 00000000..1de6301c
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/de.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Ungültiger Inhalt wurde entfernt, um einen Absturz zu verhindern (siehe SMAPI Konsole für weitere Informationen)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/default.json b/src/SMAPI.Mods.ErrorHandler/i18n/default.json
new file mode 100644
index 00000000..b74dcea0
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/default.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Invalid content was removed to prevent a crash (see the SMAPI console for info)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/es.json b/src/SMAPI.Mods.ErrorHandler/i18n/es.json
new file mode 100644
index 00000000..8ba10b70
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/es.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Se ha quitado contenido inválido para evitar un cierre forzoso (revisa la consola de SMAPI para más información)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/fr.json b/src/SMAPI.Mods.ErrorHandler/i18n/fr.json
new file mode 100644
index 00000000..76978526
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/fr.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Le contenu non valide a été supprimé afin d'éviter un plantage (voir la console de SMAPI pour plus d'informations)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/hu.json b/src/SMAPI.Mods.ErrorHandler/i18n/hu.json
new file mode 100644
index 00000000..92aca7d0
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/hu.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Érvénytelen elemek kerültek eltávolításra, hogy a játék ne omoljon össze (további információk a SMAPI konzolon)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/it.json b/src/SMAPI.Mods.ErrorHandler/i18n/it.json
new file mode 100644
index 00000000..5182972e
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/it.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Contenuto non valido rimosso per prevenire un crash (Guarda la console di SMAPI per maggiori informazioni)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/ja.json b/src/SMAPI.Mods.ErrorHandler/i18n/ja.json
new file mode 100644
index 00000000..559c7fbe
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/ja.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "クラッシュを防ぐために無効なコンテンツを取り除きました (詳細はSMAPIコンソールを参照)"
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/ko.json b/src/SMAPI.Mods.ErrorHandler/i18n/ko.json
new file mode 100644
index 00000000..48f05c26
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/ko.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "충돌을 방지하기 위해 잘못된 컨텐츠가 제거되었습니다 (자세한 내용은 SMAPI 콘솔 참조)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/pt.json b/src/SMAPI.Mods.ErrorHandler/i18n/pt.json
new file mode 100644
index 00000000..8ea8cec9
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/pt.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Conteúdo inválido foi removido para prevenir uma falha (veja o console do SMAPI para mais informações)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/ru.json b/src/SMAPI.Mods.ErrorHandler/i18n/ru.json
new file mode 100644
index 00000000..e9c3b313
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/ru.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Недопустимое содержимое было удалено, чтобы предотвратить сбой (см. информацию в консоли SMAPI)"
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/tr.json b/src/SMAPI.Mods.ErrorHandler/i18n/tr.json
new file mode 100644
index 00000000..a05ab152
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/tr.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "Yanlış paketlenmiş bir içerik, oyunun çökmemesi için yüklenmedi (SMAPI konsol penceresinde detaylı bilgi mevcut)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/zh.json b/src/SMAPI.Mods.ErrorHandler/i18n/zh.json
new file mode 100644
index 00000000..e959aa40
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/zh.json
@@ -0,0 +1,4 @@
+{
+ // warning messages
+ "warn.invalid-content-removed": "非法内容已移除以防游戏闪退(查看SMAPI控制台获得更多信息)"
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
new file mode 100644
index 00000000..bc0a7294
--- /dev/null
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -0,0 +1,9 @@
+{
+ "Name": "Error Handler",
+ "Author": "SMAPI",
+ "Version": "3.9.0",
+ "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
+ "UniqueID": "SMAPI.ErrorHandler",
+ "EntryDll": "ErrorHandler.dll",
+ "MinimumApiVersion": "3.9.0"
+}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 0fd202da..79727fad 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.8.4",
+ "Version": "3.9.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.8.4"
+ "MinimumApiVersion": "3.9.0"
}
diff --git a/src/SMAPI.Tests/Utilities/KeybindListTests.cs b/src/SMAPI.Tests/Utilities/KeybindListTests.cs
new file mode 100644
index 00000000..0bd6ec17
--- /dev/null
+++ b/src/SMAPI.Tests/Utilities/KeybindListTests.cs
@@ -0,0 +1,152 @@
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using StardewModdingAPI;
+using StardewModdingAPI.Utilities;
+
+namespace SMAPI.Tests.Utilities
+{
+ /// <summary>Unit tests for <see cref="KeybindList"/>.</summary>
+ [TestFixture]
+ internal class KeybindListTests
+ {
+ /*********
+ ** Unit tests
+ *********/
+ /****
+ ** TryParse
+ ****/
+ /// <summary>Assert the parsed fields when constructed from a simple single-key string.</summary>
+ [TestCaseSource(nameof(KeybindListTests.GetAllButtons))]
+ public void TryParse_SimpleValue(SButton button)
+ {
+ // act
+ bool success = KeybindList.TryParse($"{button}", out KeybindList parsed, out string[] errors);
+
+ // assert
+ Assert.IsTrue(success, "Parsing unexpectedly failed.");
+ Assert.IsNotNull(parsed, "The parsed result should not be null.");
+ Assert.AreEqual(parsed.ToString(), $"{button}");
+ Assert.IsNotNull(errors, message: "The errors should never be null.");
+ Assert.IsEmpty(errors, message: "The input bindings incorrectly reported errors.");
+ }
+
+ /// <summary>Assert the parsed fields when constructed from multi-key values.</summary>
+ [TestCase("", ExpectedResult = "None")]
+ [TestCase(" ", ExpectedResult = "None")]
+ [TestCase(null, ExpectedResult = "None")]
+ [TestCase("A + B", ExpectedResult = "A + B")]
+ [TestCase("A+B", ExpectedResult = "A + B")]
+ [TestCase(" A+ B ", ExpectedResult = "A + B")]
+ [TestCase("a +b", ExpectedResult = "A + B")]
+ [TestCase("a +b, LEFTcontrol + leftALT + LeftSHifT + delete", ExpectedResult = "A + B, LeftControl + LeftAlt + LeftShift + Delete")]
+
+ [TestCase(",", ExpectedResult = "None")]
+ [TestCase("A,", ExpectedResult = "A")]
+ [TestCase(",A", ExpectedResult = "A")]
+ public string TryParse_MultiValues(string input)
+ {
+ // act
+ bool success = KeybindList.TryParse(input, out KeybindList parsed, out string[] errors);
+
+ // assert
+ Assert.IsTrue(success, "Parsing unexpectedly failed.");
+ Assert.IsNotNull(parsed, "The parsed result should not be null.");
+ Assert.IsNotNull(errors, message: "The errors should never be null.");
+ Assert.IsEmpty(errors, message: "The input bindings incorrectly reported errors.");
+ return parsed.ToString();
+ }
+
+ /// <summary>Assert invalid values are rejected.</summary>
+ [TestCase("+", "Invalid empty button value")]
+ [TestCase("A+", "Invalid empty button value")]
+ [TestCase("+C", "Invalid empty button value")]
+ [TestCase("A + B +, C", "Invalid empty button value")]
+ [TestCase("A, TotallyInvalid", "Invalid button value 'TotallyInvalid'")]
+ [TestCase("A + TotallyInvalid", "Invalid button value 'TotallyInvalid'")]
+ public void TryParse_InvalidValues(string input, string expectedError)
+ {
+ // act
+ bool success = KeybindList.TryParse(input, out KeybindList parsed, out string[] errors);
+
+ // assert
+ Assert.IsFalse(success, "Parsing unexpectedly succeeded.");
+ Assert.IsNull(parsed, "The parsed result should be null.");
+ Assert.IsNotNull(errors, message: "The errors should never be null.");
+ Assert.AreEqual(expectedError, string.Join("; ", errors), "The errors don't match the expected ones.");
+ }
+
+
+ /****
+ ** GetState
+ ****/
+ /// <summary>Assert that <see cref="KeybindList.GetState"/> returns the expected result for a given input state.</summary>
+ // single value
+ [TestCase("A", "A:Held", ExpectedResult = SButtonState.Held)]
+ [TestCase("A", "A:Pressed", ExpectedResult = SButtonState.Pressed)]
+ [TestCase("A", "A:Released", ExpectedResult = SButtonState.Released)]
+ [TestCase("A", "A:None", ExpectedResult = SButtonState.None)]
+
+ // multiple values
+ [TestCase("A + B + C, D", "A:Released, B:None, C:None, D:Pressed", ExpectedResult = SButtonState.Pressed)] // right pressed => pressed
+ [TestCase("A + B + C, D", "A:Pressed, B:Held, C:Pressed, D:None", ExpectedResult = SButtonState.Pressed)] // left pressed => pressed
+ [TestCase("A + B + C, D", "A:Pressed, B:Pressed, C:Released, D:None", ExpectedResult = SButtonState.None)] // one key released but other keys weren't down last tick => none
+ [TestCase("A + B + C, D", "A:Held, B:Held, C:Released, D:None", ExpectedResult = SButtonState.Released)] // all three keys were down last tick and now one is released => released
+
+ // transitive
+ [TestCase("A, B", "A: Released, B: Pressed", ExpectedResult = SButtonState.Held)]
+ public SButtonState GetState(string input, string stateMap)
+ {
+ // act
+ bool success = KeybindList.TryParse(input, out KeybindList parsed, out string[] errors);
+ if (success && parsed?.Keybinds != null)
+ {
+ foreach (var keybind in parsed.Keybinds)
+#pragma warning disable 618 // method is marked obsolete because it should only be used in unit tests
+ keybind.GetButtonState = key => this.GetStateFromMap(key, stateMap);
+#pragma warning restore 618
+ }
+
+ // assert
+ Assert.IsTrue(success, "Parsing unexpected failed");
+ Assert.IsNotNull(parsed, "The parsed result should not be null.");
+ Assert.IsNotNull(errors, message: "The errors should never be null.");
+ Assert.IsEmpty(errors, message: "The input bindings incorrectly reported errors.");
+ return parsed.GetState();
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get all defined buttons.</summary>
+ private static IEnumerable<SButton> GetAllButtons()
+ {
+ foreach (SButton button in Enum.GetValues(typeof(SButton)))
+ yield return button;
+ }
+
+ /// <summary>Get the button state defined by a mapping string.</summary>
+ /// <param name="button">The button to check.</param>
+ /// <param name="stateMap">The state map.</param>
+ private SButtonState GetStateFromMap(SButton button, string stateMap)
+ {
+ foreach (string rawPair in stateMap.Split(','))
+ {
+ // parse values
+ string[] parts = rawPair.Split(new[] { ':' }, 2);
+ if (!Enum.TryParse(parts[0], ignoreCase: true, out SButton curButton))
+ Assert.Fail($"The state map is invalid: unknown button value '{parts[0].Trim()}'");
+ if (!Enum.TryParse(parts[1], ignoreCase: true, out SButtonState state))
+ Assert.Fail($"The state map is invalid: unknown state value '{parts[1].Trim()}'");
+
+ // get state
+ if (curButton == button)
+ return state;
+ }
+
+ Assert.Fail($"The state map doesn't define button value '{button}'.");
+ return SButtonState.None;
+ }
+ }
+}
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index d4c82180..785daba3 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -90,14 +90,6 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
case Platform.Windows:
{
- // Windows
- foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" })
- {
- yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley";
- yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley";
- yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley";
- }
-
// Windows registry
#if SMAPI_FOR_WINDOWS
IDictionary<string, string> registryKeys = new Dictionary<string, string>
@@ -113,10 +105,19 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
}
// via Steam library path
- string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
- if (steampath != null)
- yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
+ string steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
+ if (steamPath != null)
+ yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
#endif
+
+ // default paths
+ foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" })
+ {
+ yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley";
+ yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley";
+ yield return $@"{programFiles}\GOG Games\Stardew Valley";
+ yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley";
+ }
}
break;
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs
index b10510ff..f1e782b6 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModParseError.cs
@@ -9,6 +9,9 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>The folder is empty or contains only ignored files.</summary>
EmptyFolder,
+ /// <summary>The folder is an empty folder managed by Vortex.</summary>
+ EmptyVortexFolder,
+
/// <summary>The folder is ignored by convention.</summary>
IgnoredFolder,
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 5eacee9e..86a97016 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -58,20 +58,28 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
".lnk"
};
- /// <summary>The extensions for files which an XNB mod may contain. If a mod doesn't have a <c>manifest.json</c> and contains *only* these file extensions, it should be considered an XNB mod.</summary>
- private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
+ /// <summary>The extensions for packed content files.</summary>
+ private readonly HashSet<string> StrictXnbModExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
- // XNB files
".xgs",
".xnb",
".xsb",
- ".xwb",
+ ".xwb"
+ };
- // unpacking artifacts
+ /// <summary>The extensions for files which an XNB mod may contain, in addition to <see cref="StrictXnbModExtensions"/>.</summary>
+ private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
+ {
".json",
".yaml"
};
+ /// <summary>The name of the marker file added by Vortex to indicate it's managing the folder.</summary>
+ private readonly string VortexMarkerFileName = "__folder_managed_by_vortex";
+
+ /// <summary>The name for a mod's configuration JSON file.</summary>
+ private readonly string ConfigFileName = "config.json";
+
/*********
** Public methods
@@ -111,18 +119,24 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// set appropriate invalid-mod error
if (manifestFile == null)
{
- FileInfo[] files = this.RecursivelyGetRelevantFiles(searchFolder).ToArray();
+ FileInfo[] files = this.RecursivelyGetFiles(searchFolder).ToArray();
+ FileInfo[] relevantFiles = files.Where(this.IsRelevant).ToArray();
+
+ // empty Vortex folder
+ // (this filters relevant files internally so it can check for the normally-ignored Vortex marker file)
+ if (this.IsEmptyVortexFolder(files))
+ return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.EmptyVortexFolder, "it's an empty Vortex folder (is the mod disabled in Vortex?).");
// empty folder
- if (!files.Any())
+ if (!relevantFiles.Any())
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.EmptyFolder, "it's an empty folder.");
// XNB mod
- if (files.All(this.IsPotentialXnbFile))
+ if (this.IsXnbMod(relevantFiles))
return new ModFolder(root, searchFolder, ModType.Xnb, null, ModParseError.XnbMod, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
// SMAPI installer
- if (files.Any(p => p.Name == "install on Linux.sh" || p.Name == "install on Mac.command" || p.Name == "install on Windows.bat"))
+ if (relevantFiles.Any(p => p.Name == "install on Linux.sh" || p.Name == "install on Mac.command" || p.Name == "install on Windows.bat"))
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.ManifestMissing, "the SMAPI installer isn't a mod (you can delete this folder after running the installer file).");
// not a mod?
@@ -270,13 +284,13 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return subfolders.Any() && !files.Any();
}
- /// <summary>Recursively get all relevant files in a folder based on the result of <see cref="IsRelevant"/>.</summary>
+ /// <summary>Recursively get all files in a folder.</summary>
/// <param name="folder">The root folder to search.</param>
- private IEnumerable<FileInfo> RecursivelyGetRelevantFiles(DirectoryInfo folder)
+ private IEnumerable<FileInfo> RecursivelyGetFiles(DirectoryInfo folder)
{
foreach (FileSystemInfo entry in folder.GetFileSystemInfos())
{
- if (!this.IsRelevant(entry))
+ if (entry is DirectoryInfo && !this.IsRelevant(entry))
continue;
if (entry is FileInfo file)
@@ -284,7 +298,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
if (entry is DirectoryInfo subfolder)
{
- foreach (FileInfo subfolderFile in this.RecursivelyGetRelevantFiles(subfolder))
+ foreach (FileInfo subfolderFile in this.RecursivelyGetFiles(subfolder))
yield return subfolderFile;
}
}
@@ -302,14 +316,46 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return !this.IgnoreFilesystemNames.Any(p => p.IsMatch(entry.Name));
}
- /// <summary>Get whether a file is potentially part of an XNB mod.</summary>
- /// <param name="entry">The file.</param>
- private bool IsPotentialXnbFile(FileInfo entry)
+ /// <summary>Get whether a set of files looks like an XNB mod.</summary>
+ /// <param name="files">The files in the mod.</param>
+ private bool IsXnbMod(IEnumerable<FileInfo> files)
{
- if (!this.IsRelevant(entry))
- return true;
+ bool hasXnbFile = false;
+
+ foreach (FileInfo file in files.Where(this.IsRelevant))
+ {
+ if (this.StrictXnbModExtensions.Contains(file.Extension))
+ {
+ hasXnbFile = true;
+ continue;
+ }
+
+ if (!this.PotentialXnbModExtensions.Contains(file.Extension))
+ return false;
+ }
+
+ return hasXnbFile;
+ }
+
+ /// <summary>Get whether a set of files looks like an XNB mod.</summary>
+ /// <param name="files">The files in the mod.</param>
+ private bool IsEmptyVortexFolder(IEnumerable<FileInfo> files)
+ {
+ bool hasVortexMarker = false;
+
+ foreach (FileInfo file in files)
+ {
+ if (file.Name == this.VortexMarkerFileName)
+ {
+ hasVortexMarker = true;
+ continue;
+ }
+
+ if (this.IsRelevant(file) && file.Name != this.ConfigFileName)
+ return false;
+ }
- return this.PotentialXnbModExtensions.Contains(entry.Extension); // use EndsWith to handle cases like image..png
+ return hasVortexMarker;
}
/// <summary>Strip newlines from a string.</summary>
diff --git a/src/SMAPI.Toolkit/SemanticVersion.cs b/src/SMAPI.Toolkit/SemanticVersion.cs
index d58dce0c..2f3e282b 100644
--- a/src/SMAPI.Toolkit/SemanticVersion.cs
+++ b/src/SMAPI.Toolkit/SemanticVersion.cs
@@ -293,12 +293,12 @@ namespace StardewModdingAPI.Toolkit
return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.OrdinalIgnoreCase);
}
- return CompareToRaw() switch
- {
- (< 0) => curOlder,
- (> 0) => curNewer,
- _ => same
- };
+ int result = CompareToRaw();
+ if (result < 0)
+ return curOlder;
+ if (result > 0)
+ return curNewer;
+ return same;
}
/// <summary>Assert that the current version is valid.</summary>
diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
index 3604956b..cf69104d 100644
--- a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
@@ -18,10 +18,10 @@ namespace StardewModdingAPI.Toolkit.Serialization.Converters
** Accessors
*********/
/// <summary>Get whether this converter can read JSON.</summary>
- public override bool CanRead => true;
+ public override bool CanRead { get; } = true;
/// <summary>Get whether this converter can write JSON.</summary>
- public override bool CanWrite => true;
+ public override bool CanWrite { get; } = true;
/*********
diff --git a/src/SMAPI.Web/wwwroot/schemas/manifest.json b/src/SMAPI.Web/wwwroot/schemas/manifest.json
index 685b515b..0b265201 100644
--- a/src/SMAPI.Web/wwwroot/schemas/manifest.json
+++ b/src/SMAPI.Web/wwwroot/schemas/manifest.json
@@ -99,7 +99,7 @@
"type": "array",
"items": {
"type": "string",
- "pattern": "^(Chucklefish:\\d+|Nexus:\\d+|GitHub:[A-Za-z0-9_]+/[A-Za-z0-9_]+|ModDrop:\\d+)$",
+ "pattern": "^(?i)(Chucklefish:\\d+|Nexus:\\d+|GitHub:[A-Za-z0-9_\\-]+/[A-Za-z0-9_\\-]+|ModDrop:\\d+)$",
"@errorMessages": {
"pattern": "Invalid update key; see https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Update_checks for more info."
}
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index b7a84fe4..58228ce9 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -61,6 +61,7 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Installer", "SMAPI.Installer\SMAPI.Installer.csproj", "{0A9BB24F-15FF-4C26-B1A2-81F7AE316518}"
ProjectSection(ProjectDependencies) = postProject
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {491E775B-EAD0-44D4-B6CA-F1FC3E316D33}
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {CD53AD6F-97F4-4872-A212-50C2A0FD3601}
{E6DA2198-7686-4F1D-B312-4A4DC70884C0} = {E6DA2198-7686-4F1D-B312-4A4DC70884C0}
EndProjectSection
@@ -71,6 +72,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig.Analyz
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.ConsoleCommands", "SMAPI.Mods.ConsoleCommands\SMAPI.Mods.ConsoleCommands.csproj", "{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}"
EndProject
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.ErrorHandler", "SMAPI.Mods.ErrorHandler\SMAPI.Mods.ErrorHandler.csproj", "{491E775B-EAD0-44D4-B6CA-F1FC3E316D33}"
+EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.SaveBackup", "SMAPI.Mods.SaveBackup\SMAPI.Mods.SaveBackup.csproj", "{CD53AD6F-97F4-4872-A212-50C2A0FD3601}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit", "SMAPI.Toolkit\SMAPI.Toolkit.csproj", "{08184F74-60AD-4EEE-A78C-F4A35ADE6246}"
@@ -83,6 +86,7 @@ Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
SMAPI.Internal\SMAPI.Internal.projitems*{0a9bb24f-15ff-4c26-b1a2-81f7ae316518}*SharedItemsImports = 5
+ SMAPI.Internal\SMAPI.Internal.projitems*{491e775b-ead0-44d4-b6ca-f1fc3e316d33}*SharedItemsImports = 5
SMAPI.Internal\SMAPI.Internal.projitems*{80efd92f-728f-41e0-8a5b-9f6f49a91899}*SharedItemsImports = 5
SMAPI.Internal\SMAPI.Internal.projitems*{85208f8d-6fd1-4531-be05-7142490f59fe}*SharedItemsImports = 13
SMAPI.Internal\SMAPI.Internal.projitems*{cd53ad6f-97f4-4872-a212-50c2a0fd3601}*SharedItemsImports = 5
@@ -121,6 +125,10 @@ Global
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33}.Release|Any CPU.Build.0 = Release|Any CPU
{CD53AD6F-97F4-4872-A212-50C2A0FD3601}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD53AD6F-97F4-4872-A212-50C2A0FD3601}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD53AD6F-97F4-4872-A212-50C2A0FD3601}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -151,6 +159,7 @@ Global
{680B2641-81EA-467C-86A5-0E81CDC57ED0} = {82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}
{AA95884B-7097-476E-92C8-D0500DE9D6D1} = {82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
+ {491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings
index 76e863cc..29d4ade5 100644
--- a/src/SMAPI.sln.DotSettings
+++ b/src/SMAPI.sln.DotSettings
@@ -39,6 +39,8 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hangfire/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=initializers/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Junimo/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Keybind/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=keybinds/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=modder/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=modders/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Mongo/@EntryIndexedValue">True</s:Boolean>
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index b72471ca..2adafbbf 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -54,10 +54,10 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.4");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
- public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.3");
+ public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");
/// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null;
diff --git a/src/SMAPI/Events/ButtonsChangedEventArgs.cs b/src/SMAPI/Events/ButtonsChangedEventArgs.cs
new file mode 100644
index 00000000..dda41692
--- /dev/null
+++ b/src/SMAPI/Events/ButtonsChangedEventArgs.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments when any buttons were pressed or released.</summary>
+ public class ButtonsChangedEventArgs : EventArgs
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The buttons that were pressed, held, or released since the previous tick.</summary>
+ private readonly Lazy<Dictionary<SButtonState, SButton[]>> ButtonsByState;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The current cursor position.</summary>
+ public ICursorPosition Cursor { get; }
+
+ /// <summary>The buttons which were pressed since the previous tick.</summary>
+ public IEnumerable<SButton> Pressed => this.ButtonsByState.Value[SButtonState.Pressed];
+
+ /// <summary>The buttons which were held since the previous tick.</summary>
+ public IEnumerable<SButton> Held => this.ButtonsByState.Value[SButtonState.Held];
+
+ /// <summary>The buttons which were released since the previous tick.</summary>
+ public IEnumerable<SButton> Released => this.ButtonsByState.Value[SButtonState.Released];
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="cursor">The cursor position.</param>
+ /// <param name="inputState">The game's current input state.</param>
+ internal ButtonsChangedEventArgs(ICursorPosition cursor, SInputState inputState)
+ {
+ this.Cursor = cursor;
+ this.ButtonsByState = new Lazy<Dictionary<SButtonState, SButton[]>>(() => this.GetButtonsByState(inputState));
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get the buttons that were pressed, held, or released since the previous tick.</summary>
+ /// <param name="inputState">The game's current input state.</param>
+ private Dictionary<SButtonState, SButton[]> GetButtonsByState(SInputState inputState)
+ {
+ Dictionary<SButtonState, SButton[]> lookup = inputState.ButtonStates
+ .GroupBy(p => p.Value)
+ .ToDictionary(p => p.Key, p => p.Select(p => p.Key).ToArray());
+
+ foreach (var state in new[] { SButtonState.Pressed, SButtonState.Held, SButtonState.Released })
+ {
+ if (!lookup.ContainsKey(state))
+ lookup[state] = new SButton[0];
+ }
+
+ return lookup;
+ }
+ }
+}
diff --git a/src/SMAPI/Events/IInputEvents.cs b/src/SMAPI/Events/IInputEvents.cs
index 5c40a438..081c40c0 100644
--- a/src/SMAPI/Events/IInputEvents.cs
+++ b/src/SMAPI/Events/IInputEvents.cs
@@ -5,6 +5,9 @@ namespace StardewModdingAPI.Events
/// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
public interface IInputEvents
{
+ /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
+ event EventHandler<ButtonsChangedEventArgs> ButtonsChanged;
+
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
event EventHandler<ButtonPressedEventArgs> ButtonPressed;
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 3db3856f..665c019b 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -414,7 +414,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
int loadedIndex = this.TryFindTilesheet(loadedMap, vanillaSheet.Id);
string reason = loadedIndex != -1
- ? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewcommunitywiki.com/Modding:Maps#Tilesheet_order for help."
+ ? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help."
: $"mod has no tilesheet with ID '{vanillaSheet.Id}'. Map replacements must keep the original tilesheets to avoid errors or crashes.";
SCore.DeprecationManager.PlaceholderWarn("3.8.2", DeprecationLevel.PendingRemoval);
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 753ec188..1456d3c1 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -127,7 +127,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (asset is Map map)
{
map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName);
+ this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: true);
}
}
break;
@@ -168,7 +168,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
FormatManager formatManager = FormatManager.Instance;
Map map = formatManager.LoadMap(file.FullName);
map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName);
+ this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: false);
asset = (T)(object)map;
}
break;
@@ -260,8 +260,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Fix custom map tilesheet paths so they can be found by the content manager.</summary>
/// <param name="map">The map whose tilesheets to fix.</param>
/// <param name="relativeMapPath">The relative map path within the mod folder.</param>
+ /// <param name="fixEagerPathPrefixes">Whether to undo the game's eager tilesheet path prefixing for maps loaded from an <c>.xnb</c> file, which incorrectly prefixes tilesheet paths with the map's local asset key folder.</param>
/// <exception cref="ContentLoadException">A map tilesheet couldn't be resolved.</exception>
- private void FixTilesheetPaths(Map map, string relativeMapPath)
+ private void FixTilesheetPaths(Map map, string relativeMapPath, bool fixEagerPathPrefixes)
{
// get map info
relativeMapPath = this.AssertAndNormalizeAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators
@@ -270,12 +271,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
// fix tilesheets
foreach (TileSheet tilesheet in map.TileSheets)
{
+ // get image source
tilesheet.ImageSource = this.NormalizePathSeparators(tilesheet.ImageSource);
-
string imageSource = tilesheet.ImageSource;
- string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
+
+ // reverse incorrect eager tilesheet path prefixing
+ if (fixEagerPathPrefixes && relativeMapFolder.Length > 0 && imageSource.StartsWith(relativeMapFolder))
+ imageSource = imageSource.Substring(relativeMapFolder.Length + 1);
// validate tilesheet path
+ string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
if (Path.IsPathRooted(imageSource) || PathUtilities.GetSegments(imageSource).Contains(".."))
throw new SContentLoadException($"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../).");
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 665dbfe3..f4abfffe 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -93,6 +93,9 @@ namespace StardewModdingAPI.Framework.Events
/****
** Input
****/
+ /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
+ public readonly ManagedEvent<ButtonsChangedEventArgs> ButtonsChanged;
+
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public readonly ManagedEvent<ButtonPressedEventArgs> ButtonPressed;
@@ -212,6 +215,7 @@ namespace StardewModdingAPI.Framework.Events
this.TimeChanged = ManageEventOf<TimeChangedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.TimeChanged));
this.ReturnedToTitle = ManageEventOf<ReturnedToTitleEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.ReturnedToTitle));
+ this.ButtonsChanged = ManageEventOf<ButtonsChangedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonsChanged));
this.ButtonPressed = ManageEventOf<ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed));
this.ButtonReleased = ManageEventOf<ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased));
this.CursorMoved = ManageEventOf<CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved), isPerformanceCritical: true);
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index ab26ab3e..6f423e5d 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -9,6 +9,13 @@ namespace StardewModdingAPI.Framework.Events
/*********
** Accessors
*********/
+ /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
+ public event EventHandler<ButtonsChangedEventArgs> ButtonsChanged
+ {
+ add => this.EventManager.ButtonsChanged.Add(value, this.Mod);
+ remove => this.EventManager.ButtonsChanged.Remove(value);
+ }
+
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<ButtonPressedEventArgs> ButtonPressed
{
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index e504218b..ff00cff7 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -208,7 +208,7 @@ namespace StardewModdingAPI.Framework.Logging
// show update alert
if (File.Exists(Constants.UpdateMarker))
{
- string[] rawUpdateFound = File.ReadAllText(Constants.UpdateMarker).Split(new [] { '|' }, 2);
+ string[] rawUpdateFound = File.ReadAllText(Constants.UpdateMarker).Split(new[] { '|' }, 2);
if (SemanticVersion.TryParse(rawUpdateFound[0], out ISemanticVersion updateFound))
{
if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion))
@@ -286,12 +286,15 @@ namespace StardewModdingAPI.Framework.Logging
/// <summary>Log details for settings that don't match the default.</summary>
/// <param name="isDeveloperMode">Whether to enable full console output for developers.</param>
/// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param>
- public void LogSettingsHeader(bool isDeveloperMode, bool checkForUpdates)
+ /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
+ public void LogSettingsHeader(bool isDeveloperMode, bool checkForUpdates, bool rewriteMods)
{
if (isDeveloperMode)
- this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info);
+ this.Monitor.Log("You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI.", LogLevel.Info);
if (!checkForUpdates)
- this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn);
+ this.Monitor.Log("You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI.", LogLevel.Warn);
+ if (!rewriteMods)
+ this.Monitor.Log("You configured SMAPI to not rewrite broken mods. Many older mods may fail to load. You can undo this by reinstalling SMAPI.", LogLevel.Warn);
if (!this.Monitor.WriteToConsole)
this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
this.Monitor.VerboseLog("Verbose logging enabled.");
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index e1317544..88caf4c3 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -1,5 +1,6 @@
using System;
using StardewModdingAPI.Framework.Input;
+using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -50,6 +51,19 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
+ public void SuppressActiveKeybinds(KeybindList keybindList)
+ {
+ foreach (Keybind keybind in keybindList.Keybinds)
+ {
+ if (!keybind.GetState().IsDown())
+ continue;
+
+ foreach (SButton button in keybind.Buttons)
+ this.Suppress(button);
+ }
+ }
+
+ /// <inheritdoc />
public SButtonState GetState(SButton button)
{
return this.CurrentInputState().GetState(button);
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 9fb5384e..4fae0f44 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -37,6 +37,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The objects to dispose as part of this instance.</summary>
private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>();
+ /// <summary>Whether to rewrite mods for compatibility.</summary>
+ private readonly bool RewriteMods;
+
/*********
** Public methods
@@ -45,10 +48,12 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="targetPlatform">The current game platform.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
- public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode)
+ /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
+ public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods)
{
this.Monitor = monitor;
this.ParanoidMode = paranoidMode;
+ this.RewriteMods = rewriteMods;
this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));
// init resolver
@@ -308,7 +313,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// find or rewrite code
- IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged).ToArray();
+ IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged, this.RewriteMods).ToArray();
RecursiveRewriter rewriter = new RecursiveRewriter(
module: module,
rewriteType: (type, replaceWith) =>
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 3a3f6960..dea08717 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -20,13 +20,15 @@ namespace StardewModdingAPI.Framework.Models
[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
[nameof(VerboseLogging)] = false,
- [nameof(LogNetworkTraffic)] = false
+ [nameof(LogNetworkTraffic)] = false,
+ [nameof(RewriteMods)] = true
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"SMAPI.ConsoleCommands",
+ "SMAPI.ErrorHandler",
"SMAPI.SaveBackup"
};
@@ -55,6 +57,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
+ /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
+ public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
+
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; set; }
@@ -68,7 +73,7 @@ namespace StardewModdingAPI.Framework.Models
/********
** Public methods
********/
- /// <summary>Get the settings which have been customised by the player.</summary>
+ /// <summary>Get the settings which have been customized by the player.</summary>
public IDictionary<string, object> GetCustomSettings()
{
IDictionary<string, object> custom = new Dictionary<string, object>();
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index 5eda71f6..3923700f 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -25,9 +25,15 @@ namespace StardewModdingAPI.Framework.Networking
public bool IsHost { get; }
/// <inheritdoc />
+ public bool IsSplitScreen => this.ScreenID != null;
+
+ /// <inheritdoc />
public bool HasSmapi => this.ApiVersion != null;
/// <inheritdoc />
+ public int? ScreenID { get; }
+
+ /// <inheritdoc />
public GamePlatform? Platform { get; }
/// <inheritdoc />
@@ -45,12 +51,14 @@ namespace StardewModdingAPI.Framework.Networking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="playerID">The player's unique ID.</param>
+ /// <param name="screenID">The player's screen ID, if applicable.</param>
/// <param name="model">The metadata to copy.</param>
/// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
- public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
+ public MultiplayerPeer(long playerID, int? screenID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
+ this.ScreenID = screenID;
this.IsHost = isHost;
if (model != null)
{
diff --git a/src/SMAPI/Framework/SChatBox.cs b/src/SMAPI/Framework/SChatBox.cs
new file mode 100644
index 00000000..e000d1cd
--- /dev/null
+++ b/src/SMAPI/Framework/SChatBox.cs
@@ -0,0 +1,49 @@
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>SMAPI's implementation of the chatbox which intercepts errors for logging.</summary>
+ internal class SChatBox : ChatBox
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Encapsulates monitoring and logging.</summary>
+ private readonly IMonitor Monitor;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ public SChatBox(IMonitor monitor)
+ {
+ this.Monitor = monitor;
+ }
+
+ /// <inheritdoc />
+ protected override void runCommand(string command)
+ {
+ this.Monitor.Log($"> chat command: {command}");
+ base.runCommand(command);
+ }
+
+ /// <inheritdoc />
+ public override void receiveChatMessage(long sourceFarmer, int chatKind, LocalizedContentManager.LanguageCode language, string message)
+ {
+ if (chatKind == ChatBox.errorMessage)
+ {
+ // log error
+ this.Monitor.Log(message, LogLevel.Error);
+
+ // add event details if applicable
+ if (Game1.CurrentEvent != null && message.StartsWith("Event script error:"))
+ this.Monitor.Log($"In event #{Game1.CurrentEvent.id} for location {Game1.currentLocation?.NameOrUniqueName}", LogLevel.Error);
+ }
+
+ base.receiveChatMessage(sourceFarmer, chatKind, language, message);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index f9a36593..cd094ff4 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -124,9 +124,6 @@ namespace StardewModdingAPI.Framework
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from an update error.</summary>
private readonly Countdown UpdateCrashTimer = new Countdown(60); // 60 ticks = roughly one second
- /// <summary>Whether custom content was removed from the save data to avoid a crash.</summary>
- private bool IsSaveContentRemoved;
-
/// <summary>Asset interceptors added or removed since the last tick.</summary>
private readonly List<AssetInterceptorChange> ReloadAssetInterceptorsQueue = new List<AssetInterceptorChange>();
@@ -135,7 +132,7 @@ namespace StardewModdingAPI.Framework
private readonly ConcurrentQueue<string> RawCommandQueue = new ConcurrentQueue<string>();
/// <summary>A list of commands to execute on each screen.</summary>
- private readonly PerScreen<List<Tuple<Command, string, string[]>>> ScreenCommandQueue = new(() => new());
+ private readonly PerScreen<List<Tuple<Command, string, string[]>>> ScreenCommandQueue = new PerScreen<List<Tuple<Command, string, string[]>>>(() => new List<Tuple<Command, string, string[]>>());
/*********
@@ -145,6 +142,10 @@ namespace StardewModdingAPI.Framework
/// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
+ /// <summary>The singleton instance.</summary>
+ /// <remarks>This is only intended for use by external code like the Error Handler mod.</remarks>
+ internal static SCore Instance { get; private set; }
+
/// <summary>The number of update ticks which have already executed. This is similar to <see cref="Game1.ticks"/>, but incremented more consistently for every tick.</summary>
internal static uint TicksElapsed { get; private set; }
@@ -157,6 +158,8 @@ namespace StardewModdingAPI.Framework
/// <param name="writeToConsole">Whether to output log messages to the console.</param>
public SCore(string modsPath, bool writeToConsole)
{
+ SCore.Instance = this;
+
// init paths
this.VerifyPath(modsPath);
this.VerifyPath(Constants.LogDir);
@@ -205,6 +208,7 @@ namespace StardewModdingAPI.Framework
{
JsonConverter[] converters = {
new ColorConverter(),
+ new KeybindConverter(),
new PointConverter(),
new Vector2Converter(),
new RectangleConverter()
@@ -245,12 +249,7 @@ namespace StardewModdingAPI.Framework
// apply game patches
new GamePatcher(this.Monitor).Apply(
- new EventErrorPatch(this.LogManager.MonitorForGame),
- new DialogueErrorPatch(this.LogManager.MonitorForGame, this.Reflection),
- new ObjectErrorPatch(),
- new LoadContextPatch(this.Reflection, this.OnLoadStageChanged),
- new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved),
- new ScheduleErrorPatch(this.LogManager.MonitorForGame)
+ new LoadContextPatch(this.Reflection, this.OnLoadStageChanged)
);
// add exit handler
@@ -278,7 +277,7 @@ namespace StardewModdingAPI.Framework
// log basic info
this.LogManager.HandleMarkerFiles();
- this.LogManager.LogSettingsHeader(this.Settings.DeveloperMode, this.Settings.CheckForUpdates);
+ this.LogManager.LogSettingsHeader(this.Settings.DeveloperMode, this.Settings.CheckForUpdates, this.Settings.RewriteMods);
// set window titles
this.SetWindowTitles(
@@ -517,15 +516,6 @@ namespace StardewModdingAPI.Framework
this.ScreenCommandQueue.GetValueForScreen(screenId).Add(Tuple.Create(command, name, args));
}
- /*********
- ** Show in-game warnings (for main player only)
- *********/
- // save content removed
- if (this.IsSaveContentRemoved && Context.IsWorldReady)
- {
- this.IsSaveContentRemoved = false;
- Game1.addHUDMessage(new HUDMessage(this.Translator.Get("warn.invalid-content-removed"), HUDMessage.error_type));
- }
/*********
** Run game update
@@ -827,24 +817,29 @@ namespace StardewModdingAPI.Framework
}
// raise input button events
- foreach (var pair in inputState.ButtonStates)
+ if (inputState.ButtonStates.Count > 0)
{
- SButton button = pair.Key;
- SButtonState status = pair.Value;
+ events.ButtonsChanged.Raise(new ButtonsChangedEventArgs(cursor, inputState));
- if (status == SButtonState.Pressed)
+ foreach (var pair in inputState.ButtonStates)
{
- if (this.Monitor.IsVerbose)
- this.Monitor.Log($"Events: button {button} pressed.");
+ SButton button = pair.Key;
+ SButtonState status = pair.Value;
- events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
- }
- else if (status == SButtonState.Released)
- {
- if (this.Monitor.IsVerbose)
- this.Monitor.Log($"Events: button {button} released.");
+ if (status == SButtonState.Pressed)
+ {
+ if (this.Monitor.IsVerbose)
+ this.Monitor.Log($"Events: button {button} pressed.");
- events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
+ events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
+ }
+ else if (status == SButtonState.Released)
+ {
+ if (this.Monitor.IsVerbose)
+ this.Monitor.Log($"Events: button {button} released.");
+
+ events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
+ }
}
}
}
@@ -1065,6 +1060,13 @@ namespace StardewModdingAPI.Framework
this.OnReturnedToTitle();
}
+ // override chatbox
+ if (newStage == LoadStage.Loaded)
+ {
+ Game1.onScreenMenus.Remove(Game1.chatBox);
+ Game1.onScreenMenus.Add(Game1.chatBox = new SChatBox(this.LogManager.MonitorForGame));
+ }
+
// raise events
this.EventManager.LoadStageChanged.Raise(new LoadStageChangedEventArgs(oldStage, newStage));
if (newStage == LoadStage.None)
@@ -1105,12 +1107,6 @@ namespace StardewModdingAPI.Framework
Game1.CustomData[migrationKey] = Constants.ApiVersion.ToString();
}
- /// <summary>Raised after custom content is removed from the save data to avoid a crash.</summary>
- internal void OnSaveContentRemoved()
- {
- this.IsSaveContentRemoved = true;
- }
-
/// <summary>A callback invoked before <see cref="Game1.newDayAfterFade"/> runs.</summary>
protected void OnNewDayAfterFade()
{
@@ -1406,7 +1402,7 @@ namespace StardewModdingAPI.Framework
// load mods
IList<IModMetadata> skippedMods = new List<IModMetadata>();
- using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings))
+ using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings, this.Settings.RewriteMods))
{
// init
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase);
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 42a712ee..af7fa387 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -11,6 +11,7 @@ using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
using StardewModdingAPI.Framework.Utilities;
+using StardewModdingAPI.Utilities;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Locations;
@@ -81,6 +82,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary>
public bool IsBetweenCreateEvents { get; set; }
+ /// <summary>The cached <see cref="Farmer.UniqueMultiplayerID"/> value for this instance's player.</summary>
+ public long? PlayerId { get; private set; }
+
/// <summary>Construct a content manager to read game content files.</summary>
/// <remarks>This must be static because the game accesses it before the <see cref="SGame"/> constructor is called.</remarks>
[NonInstancedStatic]
@@ -121,6 +125,18 @@ namespace StardewModdingAPI.Framework
this.OnUpdating = onUpdating;
}
+ /// <summary>Get the current input state for a button.</summary>
+ /// <param name="button">The button to check.</param>
+ /// <remarks>This is intended for use by <see cref="Keybind"/> and shouldn't be used directly in most cases.</remarks>
+ internal static SButtonState GetInputState(SButton button)
+ {
+ SInputState input = Game1.input as SInputState;
+ if (input == null)
+ throw new InvalidOperationException("SMAPI's input state is not in a ready state yet.");
+
+ return input.GetState(button);
+ }
+
/*********
** Protected methods
@@ -167,6 +183,7 @@ namespace StardewModdingAPI.Framework
try
{
this.OnUpdating(this, gameTime, () => base.Update(gameTime));
+ this.PlayerId = Game1.player?.UniqueMultiplayerID;
}
finally
{
diff --git a/src/SMAPI/Framework/SGameRunner.cs b/src/SMAPI/Framework/SGameRunner.cs
index ae06f513..45e7369c 100644
--- a/src/SMAPI/Framework/SGameRunner.cs
+++ b/src/SMAPI/Framework/SGameRunner.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Events;
@@ -49,6 +50,13 @@ namespace StardewModdingAPI.Framework
/*********
** Public methods
*********/
+ /// <summary>The singleton instance.</summary>
+ public static SGameRunner Instance => (SGameRunner)GameRunner.instance;
+
+
+ /*********
+ ** Public methods
+ *********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param>
/// <param name="reflection">Simplifies access to private game code.</param>
@@ -99,15 +107,24 @@ namespace StardewModdingAPI.Framework
}
/// <inheritdoc />
- public override void RemoveGameInstance(Game1 instance)
+ public override void RemoveGameInstance(Game1 gameInstance)
{
- base.RemoveGameInstance(instance);
+ base.RemoveGameInstance(gameInstance);
if (this.gameInstances.Count <= 1)
EarlyConstants.LogScreenId = null;
this.UpdateForSplitScreenChanges();
}
+ /// <summary>Get the screen ID for a given player ID, if the player is local.</summary>
+ /// <param name="playerId">The player ID to check.</param>
+ public int? GetScreenId(long playerId)
+ {
+ return this.gameInstances
+ .FirstOrDefault(p => ((SGame)p).PlayerId == playerId)
+ ?.instanceId;
+ }
+
/*********
** Protected methods
@@ -136,6 +153,7 @@ namespace StardewModdingAPI.Framework
this.OnGameUpdating(gameTime, () => base.Update(gameTime));
}
+ /// <summary>Update metadata when a split screen is added or removed.</summary>
private void UpdateForSplitScreenChanges()
{
HashSet<int> oldScreenIds = new HashSet<int>(Context.ActiveScreenIds);
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 2f89fce9..5956b63f 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -56,10 +56,10 @@ namespace StardewModdingAPI.Framework
private readonly bool LogNetworkTraffic;
/// <summary>The backing field for <see cref="Peers"/>.</summary>
- private readonly PerScreen<IDictionary<long, MultiplayerPeer>> PeersImpl = new(() => new Dictionary<long, MultiplayerPeer>());
+ private readonly PerScreen<IDictionary<long, MultiplayerPeer>> PeersImpl = new PerScreen<IDictionary<long, MultiplayerPeer>>(() => new Dictionary<long, MultiplayerPeer>());
/// <summary>The backing field for <see cref="HostPeer"/>.</summary>
- private readonly PerScreen<MultiplayerPeer> HostPeerImpl = new();
+ private readonly PerScreen<MultiplayerPeer> HostPeerImpl = new PerScreen<MultiplayerPeer>();
/*********
@@ -196,7 +196,13 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for farmhand {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer newPeer = new MultiplayerPeer(message.FarmerID, model, sendMessage, isHost: false);
+ MultiplayerPeer newPeer = new MultiplayerPeer(
+ playerID: message.FarmerID,
+ screenID: this.GetScreenId(message.FarmerID),
+ model: model,
+ sendMessage: sendMessage,
+ isHost: false
+ );
if (this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Received mod context from farmhand {message.FarmerID}, but the game didn't see them disconnect. This may indicate issues with the network connection.", LogLevel.Info);
@@ -238,7 +244,13 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Received connection for vanilla player {message.FarmerID}.", LogLevel.Trace);
- MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, null, sendMessage, isHost: false);
+ MultiplayerPeer peer = new MultiplayerPeer(
+ playerID: message.FarmerID,
+ screenID: this.GetScreenId(message.FarmerID),
+ model: null,
+ sendMessage: sendMessage,
+ isHost: false
+ );
this.AddPeer(peer, canBeHost: false);
}
@@ -280,7 +292,13 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for {(model?.IsHost == true ? "host" : "farmhand")} {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, model, sendMessage, isHost: model?.IsHost ?? this.HostPeer == null);
+ MultiplayerPeer peer = new MultiplayerPeer(
+ playerID: message.FarmerID,
+ screenID: this.GetScreenId(message.FarmerID),
+ model: model,
+ sendMessage: sendMessage,
+ isHost: model?.IsHost ?? this.HostPeer == null
+ );
if (peer.IsHost && this.HostPeer != null)
{
this.Monitor.Log($"Rejected mod context from host player {peer.PlayerID}: already received host data from {(peer.PlayerID == this.HostPeer.PlayerID ? "that player" : $"player {peer.PlayerID}")}.", LogLevel.Error);
@@ -297,7 +315,14 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID) && this.HostPeer == null)
{
this.Monitor.Log($"Received connection for vanilla host {message.FarmerID}.", LogLevel.Trace);
- this.AddPeer(new MultiplayerPeer(message.FarmerID, null, sendMessage, isHost: true), canBeHost: false);
+ var peer = new MultiplayerPeer(
+ playerID: message.FarmerID,
+ screenID: this.GetScreenId(message.FarmerID),
+ model: null,
+ sendMessage: sendMessage,
+ isHost: true
+ );
+ this.AddPeer(peer, canBeHost: false);
}
resume();
break;
@@ -309,7 +334,13 @@ namespace StardewModdingAPI.Framework
// store peer
if (!this.Peers.TryGetValue(message.FarmerID, out MultiplayerPeer peer))
{
- peer = new MultiplayerPeer(message.FarmerID, null, sendMessage, isHost: this.HostPeer == null);
+ peer = new MultiplayerPeer(
+ playerID: message.FarmerID,
+ screenID: this.GetScreenId(message.FarmerID),
+ model: null,
+ sendMessage: sendMessage,
+ isHost: this.HostPeer == null
+ );
this.Monitor.Log($"Received connection for vanilla {(peer.IsHost ? "host" : "farmhand")} {message.FarmerID}.", LogLevel.Trace);
this.AddPeer(peer, canBeHost: true);
}
@@ -361,34 +392,24 @@ namespace StardewModdingAPI.Framework
if (string.IsNullOrWhiteSpace(fromModID))
throw new ArgumentNullException(nameof(fromModID));
- // get target players
- long curPlayerId = Game1.player.UniqueMultiplayerID;
- bool sendToSelf = false;
- List<MultiplayerPeer> sendToPeers = new List<MultiplayerPeer>();
- if (toPlayerIDs == null)
- {
- sendToSelf = true;
- sendToPeers.AddRange(this.Peers.Values);
- }
- else
+ // get valid peers
+ var sendToPeers = this.Peers.Values.Where(p => p.HasSmapi).ToList();
+ bool sendToSelf = true;
+
+ // filter by player ID
+ if (toPlayerIDs != null)
{
- foreach (long id in toPlayerIDs.Distinct())
- {
- if (id == curPlayerId)
- sendToSelf = true;
- else if (this.Peers.TryGetValue(id, out MultiplayerPeer peer) && peer.HasSmapi)
- sendToPeers.Add(peer);
- }
+ var ids = new HashSet<long>(toPlayerIDs);
+ sendToPeers.RemoveAll(peer => !ids.Contains(peer.PlayerID));
+ sendToSelf = ids.Contains(Game1.player.UniqueMultiplayerID);
}
// filter by mod ID
if (toModIDs != null)
{
- HashSet<string> sendToMods = new HashSet<string>(toModIDs, StringComparer.OrdinalIgnoreCase);
- if (sendToSelf && toModIDs.All(id => this.ModRegistry.Get(id) == null))
- sendToSelf = false;
-
- sendToPeers.RemoveAll(peer => peer.Mods.All(mod => !sendToMods.Contains(mod.ID)));
+ var ids = new HashSet<string>(toModIDs, StringComparer.OrdinalIgnoreCase);
+ sendToPeers.RemoveAll(peer => peer.Mods.All(mod => !ids.Contains(mod.ID)));
+ sendToSelf = sendToSelf && toModIDs.Any(id => this.ModRegistry.Get(id) != null);
}
// validate recipients
@@ -505,6 +526,13 @@ namespace StardewModdingAPI.Framework
}
}
+ /// <summary>Get the screen ID for a given player ID, if the player is local.</summary>
+ /// <param name="playerId">The player ID to check.</param>
+ private int? GetScreenId(long playerId)
+ {
+ return SGameRunner.Instance.GetScreenId(playerId);
+ }
+
/// <summary>Get all connected player IDs, including the current player.</summary>
private IEnumerable<long> GetKnownPlayerIDs()
{
diff --git a/src/SMAPI/Framework/Serialization/KeybindConverter.cs b/src/SMAPI/Framework/Serialization/KeybindConverter.cs
new file mode 100644
index 00000000..93a274a8
--- /dev/null
+++ b/src/SMAPI/Framework/Serialization/KeybindConverter.cs
@@ -0,0 +1,82 @@
+using System;
+using Newtonsoft.Json;
+using Newtonsoft.Json.Linq;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Utilities;
+
+namespace StardewModdingAPI.Framework.Serialization
+{
+ /// <summary>Handles deserialization of <see cref="Keybind"/> and <see cref="KeybindList"/> models.</summary>
+ internal class KeybindConverter : JsonConverter
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <inheritdoc />
+ public override bool CanRead { get; } = true;
+
+ /// <inheritdoc />
+ public override bool CanWrite { get; } = true;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get whether this instance can convert the specified object type.</summary>
+ /// <param name="objectType">The object type.</param>
+ public override bool CanConvert(Type objectType)
+ {
+ return
+ typeof(Keybind).IsAssignableFrom(objectType)
+ || typeof(KeybindList).IsAssignableFrom(objectType);
+ }
+
+ /// <summary>Reads the JSON representation of the object.</summary>
+ /// <param name="reader">The JSON reader.</param>
+ /// <param name="objectType">The object type.</param>
+ /// <param name="existingValue">The object being read.</param>
+ /// <param name="serializer">The calling serializer.</param>
+ public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
+ {
+ string path = reader.Path;
+
+ switch (reader.TokenType)
+ {
+ case JsonToken.Null:
+ return objectType == typeof(Keybind)
+ ? (object)new Keybind()
+ : new KeybindList();
+
+ case JsonToken.String:
+ {
+ string str = JToken.Load(reader).Value<string>();
+
+ if (objectType == typeof(Keybind))
+ {
+ return Keybind.TryParse(str, out Keybind parsed, out string[] errors)
+ ? parsed
+ : throw new SParseException($"Can't parse {nameof(Keybind)} from invalid value '{str}' (path: {path}).\n{string.Join("\n", errors)}");
+ }
+ else
+ {
+ return KeybindList.TryParse(str, out KeybindList parsed, out string[] errors)
+ ? parsed
+ : throw new SParseException($"Can't parse {nameof(KeybindList)} from invalid value '{str}' (path: {path}).\n{string.Join("\n", errors)}");
+ }
+ }
+
+ default:
+ throw new SParseException($"Can't parse {objectType} from unexpected {reader.TokenType} node (path: {reader.Path}).");
+ }
+ }
+
+ /// <summary>Writes the JSON representation of the object.</summary>
+ /// <param name="writer">The JSON writer.</param>
+ /// <param name="value">The value.</param>
+ /// <param name="serializer">The calling serializer.</param>
+ public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
+ {
+ writer.WriteValue(value?.ToString());
+ }
+ }
+}
diff --git a/src/SMAPI/IInputHelper.cs b/src/SMAPI/IInputHelper.cs
index e9768c24..2b907b0d 100644
--- a/src/SMAPI/IInputHelper.cs
+++ b/src/SMAPI/IInputHelper.cs
@@ -1,3 +1,5 @@
+using StardewModdingAPI.Utilities;
+
namespace StardewModdingAPI
{
/// <summary>Provides an API for checking and changing input state.</summary>
@@ -18,6 +20,10 @@ namespace StardewModdingAPI
/// <param name="button">The button to suppress.</param>
void Suppress(SButton button);
+ /// <summary>Suppress the keybinds which are currently down.</summary>
+ /// <param name="keybindList">The keybind list whose active keybinds to suppress.</param>
+ void SuppressActiveKeybinds(KeybindList keybindList);
+
/// <summary>Get the state of a button.</summary>
/// <param name="button">The button to check.</param>
SButtonState GetState(SButton button);
diff --git a/src/SMAPI/IMultiplayerPeer.cs b/src/SMAPI/IMultiplayerPeer.cs
index 0d4d3261..47084174 100644
--- a/src/SMAPI/IMultiplayerPeer.cs
+++ b/src/SMAPI/IMultiplayerPeer.cs
@@ -14,9 +14,16 @@ namespace StardewModdingAPI
/// <summary>Whether this is a connection to the host player.</summary>
bool IsHost { get; }
+ /// <summary>Whether this a local player on the same computer in split-screen mote.</summary>
+ bool IsSplitScreen { get; }
+
/// <summary>Whether the player has SMAPI installed.</summary>
bool HasSmapi { get; }
+ /// <summary>The player's screen ID, if applicable.</summary>
+ /// <remarks>See <see cref="Context.ScreenId"/> for details. This is only visible to players in split-screen mode. A remote player won't see this value, even if the other players are in split-screen mode.</remarks>
+ int? ScreenID { get; }
+
/// <summary>The player's OS platform, if <see cref="HasSmapi"/> is true.</summary>
GamePlatform? Platform { get; }
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index bd1cc50e..4b911a83 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -374,52 +374,6 @@ namespace StardewModdingAPI.Metadata
return this.ReloadSuspensionBridges(content, key);
/****
- ** Content\TileSheets
- ****/
- case "tilesheets\\chairtiles": // Game1.LoadContent
- MapSeat.mapChairTexture = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\critters": // Critter constructor
- return this.ReloadCritterTextures(content, key) > 0;
-
- case "tilesheets\\crops": // Game1.LoadContent
- Game1.cropSpriteSheet = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\debris": // Game1.LoadContent
- Game1.debrisSpriteSheet = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\emotes": // Game1.LoadContent
- Game1.emoteSpriteSheet = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\furniture": // Game1.LoadContent
- Furniture.furnitureTexture = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\furniturefront": // Game1.LoadContent
- Furniture.furnitureFrontTexture = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\projectiles": // Game1.LoadContent
- Projectile.projectileSheet = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\rain": // Game1.LoadContent
- Game1.rainTexture = content.Load<Texture2D>(key);
- return true;
-
- case "tilesheets\\tools": // Game1.ResetToolSpriteSheet
- Game1.ResetToolSpriteSheet();
- return true;
-
- case "tilesheets\\weapons": // Game1.LoadContent
- Tool.weaponsTexture = content.Load<Texture2D>(key);
- return true;
-
- /****
** Content\Maps
****/
case "maps\\menutiles": // Game1.LoadContent
@@ -455,6 +409,12 @@ namespace StardewModdingAPI.Metadata
return this.ReloadTitleButtons(content, key);
/****
+ ** Content\Strings
+ ****/
+ case "strings\\stringsfromcsfiles":
+ return this.ReloadStringsFromCsFiles(content);
+
+ /****
** Content\TileSheets
****/
case "tilesheets\\animations": // Game1.LoadContent
@@ -469,14 +429,57 @@ namespace StardewModdingAPI.Metadata
Bush.texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
return true;
+ case "tilesheets\\chairtiles": // Game1.LoadContent
+ MapSeat.mapChairTexture = content.Load<Texture2D>(key);
+ return true;
+
case "tilesheets\\craftables": // Game1.LoadContent
Game1.bigCraftableSpriteSheet = content.Load<Texture2D>(key);
return true;
+ case "tilesheets\\critters": // Critter constructor
+ return this.ReloadCritterTextures(content, key) > 0;
+
+ case "tilesheets\\crops": // Game1.LoadContent
+ Game1.cropSpriteSheet = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\debris": // Game1.LoadContent
+ Game1.debrisSpriteSheet = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\emotes": // Game1.LoadContent
+ Game1.emoteSpriteSheet = content.Load<Texture2D>(key);
+ return true;
+
case "tilesheets\\fruittrees": // FruitTree
FruitTree.texture = content.Load<Texture2D>(key);
return true;
+ case "tilesheets\\furniture": // Game1.LoadContent
+ Furniture.furnitureTexture = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\furniturefront": // Game1.LoadContent
+ Furniture.furnitureFrontTexture = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\projectiles": // Game1.LoadContent
+ Projectile.projectileSheet = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\rain": // Game1.LoadContent
+ Game1.rainTexture = content.Load<Texture2D>(key);
+ return true;
+
+ case "tilesheets\\tools": // Game1.ResetToolSpriteSheet
+ Game1.ResetToolSpriteSheet();
+ return true;
+
+ case "tilesheets\\weapons": // Game1.LoadContent
+ Tool.weaponsTexture = content.Load<Texture2D>(key);
+ return true;
+
/****
** Content\TerrainFeatures
****/
@@ -528,6 +531,9 @@ namespace StardewModdingAPI.Metadata
return this.ReloadTreeTextures(content, key, Tree.pineTree);
}
+ /****
+ ** Dynamic assets
+ ****/
// dynamic textures
if (this.KeyStartsWith(key, "animals\\cat"))
return this.ReloadPetOrHorseSprites<Cat>(content, key);
@@ -778,26 +784,10 @@ namespace StardewModdingAPI.Metadata
/// <param name="location">The location whose map to reload.</param>
private void ReloadMap(GameLocation location)
{
- // reset patch caches
- switch (location)
- {
- case Town _:
- this.Reflection.GetField<bool>(location, "ccRefurbished").SetValue(false);
- this.Reflection.GetField<bool>(location, "isShowingDestroyedJoja").SetValue(false);
- this.Reflection.GetField<bool>(location, "isShowingUpgradedPamHouse").SetValue(false);
- break;
-
- case Beach _:
- case BeachNightMarket _:
- case Forest _:
- this.Reflection.GetField<bool>(location, "hasShownCCUpgrade").SetValue(false);
- break;
- }
-
- // general updates
+ // reload map
location.reloadMap();
- location.updateSeasonalTileSheets();
location.updateWarps();
+ location.MakeMapModifications(force: true);
// update interior doors
location.interiorDoors.Clear();
@@ -1028,6 +1018,27 @@ namespace StardewModdingAPI.Metadata
return true;
}
+ /// <summary>Reload cached translations from the <c>Strings\StringsFromCSFiles</c> asset.</summary>
+ /// <param name="content">The content manager through which to reload the asset.</param>
+ /// <returns>Returns whether any data was reloaded.</returns>
+ /// <remarks>Derived from the <see cref="Game1.TranslateFields"/>.</remarks>
+ private bool ReloadStringsFromCsFiles(LocalizedContentManager content)
+ {
+ Game1.samBandName = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2156");
+ Game1.elliottBookName = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.2157");
+
+ string[] dayNames = this.Reflection.GetField<string[]>(typeof(Game1), "_shortDayDisplayName").GetValue();
+ dayNames[0] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3042");
+ dayNames[1] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3043");
+ dayNames[2] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3044");
+ dayNames[3] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3045");
+ dayNames[4] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3046");
+ dayNames[5] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3047");
+ dayNames[6] = content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3048");
+
+ return true;
+ }
+
/****
** Helpers
****/
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index 2c1e14ce..d1699636 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -27,28 +27,32 @@ namespace StardewModdingAPI.Metadata
/// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
/// <param name="platformChanged">Whether the assembly was rewritten for crossplatform compatibility.</param>
- public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode, bool platformChanged)
+ /// <param name="rewriteMods">Whether to get handlers which rewrite mods for compatibility.</param>
+ public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode, bool platformChanged, bool rewriteMods)
{
/****
** rewrite CIL to fix incompatible code
****/
// rewrite for crossplatform compatibility
- if (platformChanged)
- yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade));
+ if (rewriteMods)
+ {
+ if (platformChanged)
+ yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade));
- // rewrite for Stardew Valley 1.5
- yield return new FieldReplaceRewriter(typeof(DecoratableLocation), "furniture", typeof(GameLocation), nameof(GameLocation.furniture));
- yield return new FieldReplaceRewriter(typeof(Farm), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps));
- yield return new FieldReplaceRewriter(typeof(MineShaft), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps));
+ // rewrite for Stardew Valley 1.5
+ yield return new FieldReplaceRewriter(typeof(DecoratableLocation), "furniture", typeof(GameLocation), nameof(GameLocation.furniture));
+ yield return new FieldReplaceRewriter(typeof(Farm), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps));
+ yield return new FieldReplaceRewriter(typeof(MineShaft), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps));
- // heuristic rewrites
- yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies);
- yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies);
+ // heuristic rewrites
+ yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies);
+ yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies);
#if HARMONY_2
- // rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update)
- yield return new Harmony1AssemblyRewriter();
+ // rewrite for SMAPI 3.x (Harmony 1.x => 2.0 update)
+ yield return new Harmony1AssemblyRewriter();
#endif
+ }
/****
** detect mod issues
diff --git a/src/SMAPI/Properties/AssemblyInfo.cs b/src/SMAPI/Properties/AssemblyInfo.cs
index ee8a1674..ae758e9b 100644
--- a/src/SMAPI/Properties/AssemblyInfo.cs
+++ b/src/SMAPI/Properties/AssemblyInfo.cs
@@ -1,4 +1,5 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("SMAPI.Tests")]
+[assembly: InternalsVisibleTo("ErrorHandler")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
diff --git a/src/SMAPI/SButtonState.cs b/src/SMAPI/SButtonState.cs
index 2b78da27..5f3e8d3c 100644
--- a/src/SMAPI/SButtonState.cs
+++ b/src/SMAPI/SButtonState.cs
@@ -17,7 +17,7 @@ namespace StardewModdingAPI
}
/// <summary>Extension methods for <see cref="SButtonState"/>.</summary>
- internal static class InputStatusExtensions
+ public static class InputStatusExtensions
{
/// <summary>Whether the button was pressed or held.</summary>
/// <param name="state">The button state.</param>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 6ba64fe7..7a710f14 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -34,6 +34,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"DeveloperMode": true,
/**
+ * Whether SMAPI should rewrite mods for compatibility. This may prevent older mods from
+ * loading, but bypasses a Visual Studio crash when debugging.
+ */
+ "RewriteMods": true,
+
+ /**
* Whether to add a section to the 'mod issues' list for mods which directly use potentially
* sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as
* part of their normal functionality, so these warnings are meaningless without further
@@ -113,6 +119,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future
*/
"SuppressUpdateChecks": [
"SMAPI.ConsoleCommands",
+ "SMAPI.ErrorHandler",
"SMAPI.SaveBackup"
]
}
diff --git a/src/SMAPI/Utilities/Keybind.cs b/src/SMAPI/Utilities/Keybind.cs
new file mode 100644
index 00000000..dd8d2861
--- /dev/null
+++ b/src/SMAPI/Utilities/Keybind.cs
@@ -0,0 +1,139 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Utilities
+{
+ /// <summary>A single multi-key binding which can be triggered by the player.</summary>
+ /// <remarks>NOTE: this is part of <see cref="KeybindList"/>, and usually shouldn't be used directly.</remarks>
+ public class Keybind
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Get the current input state for a button.</summary>
+ [Obsolete("This property should only be used for unit tests.")]
+ internal Func<SButton, SButtonState> GetButtonState { get; set; } = SGame.GetInputState;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The buttons that must be down to activate the keybind.</summary>
+ public SButton[] Buttons { get; }
+
+ /// <summary>Whether any keys are bound.</summary>
+ public bool IsBound { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="buttons">The buttons that must be down to activate the keybind.</param>
+ public Keybind(params SButton[] buttons)
+ {
+ this.Buttons = buttons;
+ this.IsBound = buttons.Any(p => p != SButton.None);
+ }
+
+ /// <summary>Parse a keybind string, if it's valid.</summary>
+ /// <param name="input">The keybind string. See remarks on <see cref="ToString"/> for format details.</param>
+ /// <param name="parsed">The parsed keybind, if valid.</param>
+ /// <param name="errors">The parse errors, if any.</param>
+ public static bool TryParse(string input, out Keybind parsed, out string[] errors)
+ {
+ // empty input
+ if (string.IsNullOrWhiteSpace(input))
+ {
+ parsed = new Keybind(SButton.None);
+ errors = new string[0];
+ return true;
+ }
+
+ // parse buttons
+ string[] rawButtons = input.Split('+');
+ SButton[] buttons = new SButton[rawButtons.Length];
+ List<string> rawErrors = new List<string>();
+ for (int i = 0; i < buttons.Length; i++)
+ {
+ string rawButton = rawButtons[i].Trim();
+ if (string.IsNullOrWhiteSpace(rawButton))
+ rawErrors.Add("Invalid empty button value");
+ else if (!Enum.TryParse(rawButton, ignoreCase: true, out SButton button))
+ {
+ string error = $"Invalid button value '{rawButton}'";
+
+ switch (rawButton.ToLower())
+ {
+ case "shift":
+ error += $" (did you mean {SButton.LeftShift}?)";
+ break;
+
+ case "ctrl":
+ case "control":
+ error += $" (did you mean {SButton.LeftControl}?)";
+ break;
+
+ case "alt":
+ error += $" (did you mean {SButton.LeftAlt}?)";
+ break;
+ }
+
+ rawErrors.Add(error);
+ }
+ else
+ buttons[i] = button;
+ }
+
+ // build result
+ if (rawErrors.Any())
+ {
+ parsed = null;
+ errors = rawErrors.ToArray();
+ return false;
+ }
+ else
+ {
+ parsed = new Keybind(buttons);
+ errors = new string[0];
+ return true;
+ }
+ }
+
+ /// <summary>Get the keybind state relative to the previous tick.</summary>
+ public SButtonState GetState()
+ {
+ SButtonState[] states = this.Buttons.Select(this.GetButtonState).Distinct().ToArray();
+
+ // single state
+ if (states.Length == 1)
+ return states[0];
+
+ // if any key has no state, the whole set wasn't enabled last tick
+ if (states.Contains(SButtonState.None))
+ return SButtonState.None;
+
+ // mix of held + pressed => pressed
+ if (states.All(p => p == SButtonState.Pressed || p == SButtonState.Held))
+ return SButtonState.Pressed;
+
+ // mix of held + released => released
+ if (states.All(p => p == SButtonState.Held || p == SButtonState.Released))
+ return SButtonState.Released;
+
+ // not down last tick or now
+ return SButtonState.None;
+ }
+
+ /// <summary>Get a string representation of the keybind.</summary>
+ /// <remarks>A keybind is serialized to a string like <c>LeftControl + S</c>, where each key is separated with <c>+</c>. The key order is commutative, so <c>LeftControl + S</c> and <c>S + LeftControl</c> are identical.</remarks>
+ public override string ToString()
+ {
+ return this.Buttons.Length > 0
+ ? string.Join(" + ", this.Buttons)
+ : SButton.None.ToString();
+ }
+ }
+}
diff --git a/src/SMAPI/Utilities/KeybindList.cs b/src/SMAPI/Utilities/KeybindList.cs
new file mode 100644
index 00000000..1845285a
--- /dev/null
+++ b/src/SMAPI/Utilities/KeybindList.cs
@@ -0,0 +1,161 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Toolkit.Serialization;
+
+namespace StardewModdingAPI.Utilities
+{
+ /// <summary>A set of multi-key bindings which can be triggered by the player.</summary>
+ public class KeybindList
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The individual keybinds.</summary>
+ public Keybind[] Keybinds { get; }
+
+ /// <summary>Whether any keys are bound.</summary>
+ public bool IsBound { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="keybinds">The underlying keybinds.</param>
+ /// <remarks>See <see cref="Parse"/> or <see cref="TryParse"/> to parse it from a string representation. You can also use this type directly in your config or JSON data models, and it'll be parsed by SMAPI.</remarks>
+ public KeybindList(params Keybind[] keybinds)
+ {
+ this.Keybinds = keybinds.Where(p => p.IsBound).ToArray();
+ this.IsBound = this.Keybinds.Any();
+ }
+
+ /// <summary>Parse a keybind list from a string, and throw an exception if it's not valid.</summary>
+ /// <param name="input">The keybind string. See remarks on <see cref="ToString"/> for format details.</param>
+ /// <exception cref="FormatException">The <paramref name="input"/> format is invalid.</exception>
+ public static KeybindList Parse(string input)
+ {
+ return KeybindList.TryParse(input, out KeybindList parsed, out string[] errors)
+ ? parsed
+ : throw new SParseException($"Can't parse {nameof(Keybind)} from invalid value '{input}'.\n{string.Join("\n", errors)}");
+ }
+
+ /// <summary>Try to parse a keybind list from a string.</summary>
+ /// <param name="input">The keybind string. See remarks on <see cref="ToString"/> for format details.</param>
+ /// <param name="parsed">The parsed keybind list, if valid.</param>
+ /// <param name="errors">The errors that occurred while parsing the input, if any.</param>
+ public static bool TryParse(string input, out KeybindList parsed, out string[] errors)
+ {
+ // empty input
+ if (string.IsNullOrWhiteSpace(input))
+ {
+ parsed = new KeybindList();
+ errors = new string[0];
+ return true;
+ }
+
+ // parse buttons
+ var rawErrors = new List<string>();
+ var keybinds = new List<Keybind>();
+ foreach (string rawSet in input.Split(','))
+ {
+ if (string.IsNullOrWhiteSpace(rawSet))
+ continue;
+
+ if (!Keybind.TryParse(rawSet, out Keybind keybind, out string[] curErrors))
+ rawErrors.AddRange(curErrors);
+ else
+ keybinds.Add(keybind);
+ }
+
+ // build result
+ if (rawErrors.Any())
+ {
+ parsed = null;
+ errors = rawErrors.Distinct().ToArray();
+ return false;
+ }
+ else
+ {
+ parsed = new KeybindList(keybinds.ToArray());
+ errors = new string[0];
+ return true;
+ }
+ }
+
+ /// <summary>Get a keybind list for a single keybind.</summary>
+ /// <param name="buttons">The buttons that must be down to activate the keybind.</param>
+ public static KeybindList ForSingle(params SButton[] buttons)
+ {
+ return new KeybindList(
+ new Keybind(buttons)
+ );
+ }
+
+ /// <summary>Get the overall keybind list state relative to the previous tick.</summary>
+ /// <remarks>States are transitive across keybind. For example, if one keybind is 'released' and another is 'pressed', the state of the keybind list is 'held'.</remarks>
+ public SButtonState GetState()
+ {
+ bool wasPressed = false;
+ bool isPressed = false;
+
+ foreach (Keybind keybind in this.Keybinds)
+ {
+ switch (keybind.GetState())
+ {
+ case SButtonState.Pressed:
+ isPressed = true;
+ break;
+
+ case SButtonState.Held:
+ wasPressed = true;
+ isPressed = true;
+ break;
+
+ case SButtonState.Released:
+ wasPressed = true;
+ break;
+ }
+ }
+
+ if (wasPressed == isPressed)
+ {
+ return wasPressed
+ ? SButtonState.Held
+ : SButtonState.None;
+ }
+
+ return wasPressed
+ ? SButtonState.Released
+ : SButtonState.Pressed;
+ }
+
+ /// <summary>Get whether any of the button sets are pressed.</summary>
+ public bool IsDown()
+ {
+ SButtonState state = this.GetState();
+ return state == SButtonState.Pressed || state == SButtonState.Held;
+ }
+
+ /// <summary>Get whether the input binding was just pressed this tick.</summary>
+ public bool JustPressed()
+ {
+ return this.GetState() == SButtonState.Pressed;
+ }
+
+ /// <summary>Get the keybind which is currently down, if any. If there are multiple keybinds down, the first one is returned.</summary>
+ public Keybind GetKeybindCurrentlyDown()
+ {
+ return this.Keybinds.FirstOrDefault(p => p.GetState().IsDown());
+ }
+
+ /// <summary>Get a string representation of the input binding.</summary>
+ /// <remarks>A keybind list is serialized to a string like <c>LeftControl + S, LeftAlt + S</c>, where each multi-key binding is separated with <c>,</c> and the keys within each keybind are separated with <c>+</c>. The key order is commutative, so <c>LeftControl + S</c> and <c>S + LeftControl</c> are identical.</remarks>
+ public override string ToString()
+ {
+ return this.Keybinds.Length > 0
+ ? string.Join(", ", this.Keybinds.Select(p => p.ToString()))
+ : SButton.None.ToString();
+ }
+ }
+}
diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs
index 89d08e87..20b8fbce 100644
--- a/src/SMAPI/Utilities/PerScreen.cs
+++ b/src/SMAPI/Utilities/PerScreen.cs
@@ -11,10 +11,10 @@ namespace StardewModdingAPI.Utilities
/*********
** Fields
*********/
- /// <summary>Create the initial value for a player.</summary>
+ /// <summary>Create the initial value for a screen.</summary>
private readonly Func<T> CreateNewState;
- /// <summary>The tracked values for each player.</summary>
+ /// <summary>The tracked values for each screen.</summary>
private readonly IDictionary<int, T> States = new Dictionary<int, T>();
/// <summary>The last <see cref="Context.LastRemovedScreenId"/> value for which this instance was updated.</summary>
@@ -24,8 +24,8 @@ namespace StardewModdingAPI.Utilities
/*********
** Accessors
*********/
- /// <summary>The value for the current player.</summary>
- /// <remarks>The value is initialized the first time it's requested for that player, unless it's set manually first.</remarks>
+ /// <summary>The value for the current screen.</summary>
+ /// <remarks>The value is initialized the first time it's requested for that screen, unless it's set manually first.</remarks>
public T Value
{
get => this.GetValueForScreen(Context.ScreenId);
@@ -41,47 +41,66 @@ namespace StardewModdingAPI.Utilities
: this(null) { }
/// <summary>Construct an instance.</summary>
- /// <param name="createNewState">Create the initial state for a player screen.</param>
+ /// <param name="createNewState">Create the initial state for a screen.</param>
public PerScreen(Func<T> createNewState)
{
this.CreateNewState = createNewState ?? (() => default);
}
+ /// <summary>Get all active values by screen ID. This doesn't initialize the value for a screen ID if it's not created yet.</summary>
+ public IEnumerable<KeyValuePair<int, T>> GetActiveValues()
+ {
+ this.RemoveDeadScreens();
+ return this.States.ToArray();
+ }
+
/// <summary>Get the value for a given screen ID, creating it if needed.</summary>
/// <param name="screenId">The screen ID to check.</param>
- internal T GetValueForScreen(int screenId)
+ public T GetValueForScreen(int screenId)
{
- this.RemoveDeadPlayers();
+ this.RemoveDeadScreens();
return this.States.TryGetValue(screenId, out T state)
? state
: this.States[screenId] = this.CreateNewState();
}
- /// <summary>Set the value for a given screen ID, creating it if needed.</summary>
+ /// <summary>Set the value for a given screen ID.</summary>
/// <param name="screenId">The screen ID whose value set.</param>
/// <param name="value">The value to set.</param>
- internal void SetValueForScreen(int screenId, T value)
+ public void SetValueForScreen(int screenId, T value)
{
- this.RemoveDeadPlayers();
+ this.RemoveDeadScreens();
this.States[screenId] = value;
}
+ /// <summary>Remove all active values.</summary>
+ public void ResetAllScreens()
+ {
+ this.RemoveScreens(p => true);
+ }
+
/*********
** Private methods
*********/
- /// <summary>Remove players who are no longer have a split-screen index.</summary>
- /// <returns>Returns whether any players were removed.</returns>
- private void RemoveDeadPlayers()
+ /// <summary>Remove screens which are no longer active.</summary>
+ private void RemoveDeadScreens()
{
if (this.LastRemovedScreenId == Context.LastRemovedScreenId)
return;
-
this.LastRemovedScreenId = Context.LastRemovedScreenId;
- foreach (int id in this.States.Keys.ToArray())
+
+ this.RemoveScreens(id => !Context.HasScreenId(id));
+ }
+
+ /// <summary>Remove screens matching a condition.</summary>
+ /// <param name="shouldRemove">Returns whether a screen ID should be removed.</param>
+ private void RemoveScreens(Func<int, bool> shouldRemove)
+ {
+ foreach (var pair in this.States.ToArray())
{
- if (!Context.HasScreenId(id))
- this.States.Remove(id);
+ if (shouldRemove(pair.Key))
+ this.States.Remove(pair.Key);
}
}
}
diff --git a/src/SMAPI/i18n/de.json b/src/SMAPI/i18n/de.json
index a8cbd83b..595c3eff 100644
--- a/src/SMAPI/i18n/de.json
+++ b/src/SMAPI/i18n/de.json
@@ -1,10 +1,6 @@
{
- // error messages
- "warn.invalid-content-removed": "Ungültiger Inhalt wurde entfernt, um einen Absturz zu verhindern (siehe SMAPI Konsole für weitere Informationen).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}",
"generic.date-with-year": "{{season}} {{day}} im Jahr {{year}}"
-
}
diff --git a/src/SMAPI/i18n/default.json b/src/SMAPI/i18n/default.json
index 7a3d3ed5..7e1f9c4d 100644
--- a/src/SMAPI/i18n/default.json
+++ b/src/SMAPI/i18n/default.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Invalid content was removed to prevent a crash (see the SMAPI console for info).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}",
diff --git a/src/SMAPI/i18n/es.json b/src/SMAPI/i18n/es.json
index c9843991..76228d7d 100644
--- a/src/SMAPI/i18n/es.json
+++ b/src/SMAPI/i18n/es.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Se ha quitado contenido inválido para evitar un cierre forzoso (revisa la consola de SMAPI para más información).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{seasonLowercase}} {{day}}",
diff --git a/src/SMAPI/i18n/fr.json b/src/SMAPI/i18n/fr.json
index 5969aa20..e32ee712 100644
--- a/src/SMAPI/i18n/fr.json
+++ b/src/SMAPI/i18n/fr.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Le contenu non valide a été supprimé afin d'éviter un plantage (voir la console de SMAPI pour plus d'informations).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{day}} {{seasonLowercase}}",
diff --git a/src/SMAPI/i18n/hu.json b/src/SMAPI/i18n/hu.json
index 785012f4..2e3b7264 100644
--- a/src/SMAPI/i18n/hu.json
+++ b/src/SMAPI/i18n/hu.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Érvénytelen elemek kerültek eltávolításra, hogy a játék ne omoljon össze (további információk a SMAPI konzolon).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}",
diff --git a/src/SMAPI/i18n/it.json b/src/SMAPI/i18n/it.json
index 3b3351c3..7ada11f0 100644
--- a/src/SMAPI/i18n/it.json
+++ b/src/SMAPI/i18n/it.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Contenuto non valido rimosso per prevenire un crash (Guarda la console di SMAPI per maggiori informazioni).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{day}} {{season}}",
diff --git a/src/SMAPI/i18n/ja.json b/src/SMAPI/i18n/ja.json
index 1f814bfa..c95ac1b1 100644
--- a/src/SMAPI/i18n/ja.json
+++ b/src/SMAPI/i18n/ja.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "クラッシュを防ぐために無効なコンテンツを取り除きました (詳細はSMAPIコンソールを参照)",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}日",
diff --git a/src/SMAPI/i18n/ko.json b/src/SMAPI/i18n/ko.json
index d5bbffa4..8d267e5e 100644
--- a/src/SMAPI/i18n/ko.json
+++ b/src/SMAPI/i18n/ko.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "충돌을 방지하기 위해 잘못된 컨텐츠가 제거되었습니다 (자세한 내용은 SMAPI 콘솔 참조).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}",
diff --git a/src/SMAPI/i18n/pt.json b/src/SMAPI/i18n/pt.json
index e8460922..7a08b08f 100644
--- a/src/SMAPI/i18n/pt.json
+++ b/src/SMAPI/i18n/pt.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Conteúdo inválido foi removido para prevenir uma falha (veja o console do SMAPI para mais informações).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}} {{day}}",
diff --git a/src/SMAPI/i18n/ru.json b/src/SMAPI/i18n/ru.json
index 002fdbf8..b8ff55c4 100644
--- a/src/SMAPI/i18n/ru.json
+++ b/src/SMAPI/i18n/ru.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Недопустимое содержимое было удалено, чтобы предотвратить сбой (см. информацию в консоли SMAPI)",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}}, {{day}}-е число",
diff --git a/src/SMAPI/i18n/tr.json b/src/SMAPI/i18n/tr.json
index 2a6e83a1..e97a48ba 100644
--- a/src/SMAPI/i18n/tr.json
+++ b/src/SMAPI/i18n/tr.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "Yanlış paketlenmiş bir içerik, oyunun çökmemesi için yüklenmedi (SMAPI konsol penceresinde detaylı bilgi mevcut).",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{day}} {{season}}",
diff --git a/src/SMAPI/i18n/zh.json b/src/SMAPI/i18n/zh.json
index cdbe3b74..36d459de 100644
--- a/src/SMAPI/i18n/zh.json
+++ b/src/SMAPI/i18n/zh.json
@@ -1,7 +1,4 @@
{
- // error messages
- "warn.invalid-content-removed": "非法内容已移除以防游戏闪退(查看SMAPI控制台获得更多信息)",
-
// short date format for SDate
// tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
"generic.date": "{{season}}{{day}}日",