diff options
Diffstat (limited to 'src/SMAPI/Framework/SGameRunner.cs')
-rw-r--r-- | src/SMAPI/Framework/SGameRunner.cs | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGameRunner.cs b/src/SMAPI/Framework/SGameRunner.cs index ae06f513..45e7369c 100644 --- a/src/SMAPI/Framework/SGameRunner.cs +++ b/src/SMAPI/Framework/SGameRunner.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; @@ -49,6 +50,13 @@ namespace StardewModdingAPI.Framework /********* ** Public methods *********/ + /// <summary>The singleton instance.</summary> + public static SGameRunner Instance => (SGameRunner)GameRunner.instance; + + + /********* + ** Public methods + *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param> /// <param name="reflection">Simplifies access to private game code.</param> @@ -99,15 +107,24 @@ namespace StardewModdingAPI.Framework } /// <inheritdoc /> - public override void RemoveGameInstance(Game1 instance) + public override void RemoveGameInstance(Game1 gameInstance) { - base.RemoveGameInstance(instance); + base.RemoveGameInstance(gameInstance); if (this.gameInstances.Count <= 1) EarlyConstants.LogScreenId = null; this.UpdateForSplitScreenChanges(); } + /// <summary>Get the screen ID for a given player ID, if the player is local.</summary> + /// <param name="playerId">The player ID to check.</param> + public int? GetScreenId(long playerId) + { + return this.gameInstances + .FirstOrDefault(p => ((SGame)p).PlayerId == playerId) + ?.instanceId; + } + /********* ** Protected methods @@ -136,6 +153,7 @@ namespace StardewModdingAPI.Framework this.OnGameUpdating(gameTime, () => base.Update(gameTime)); } + /// <summary>Update metadata when a split screen is added or removed.</summary> private void UpdateForSplitScreenChanges() { HashSet<int> oldScreenIds = new HashSet<int>(Context.ActiveScreenIds); |