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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 21:05:04 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-22 21:05:04 -0500 |
commit | d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6 (patch) | |
tree | 02896d970c7650d8f7c8b84f54e53eddab88b4ca /src/SMAPI/Framework/SGameRunner.cs | |
parent | 5953fc3bd083ae0a579d2da1ad833e6163848086 (diff) | |
parent | 733750fdc4f5d16069d95880144619c0e31e8a89 (diff) | |
download | SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.tar.gz SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.tar.bz2 SMAPI-d0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/SGameRunner.cs')
-rw-r--r-- | src/SMAPI/Framework/SGameRunner.cs | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGameRunner.cs b/src/SMAPI/Framework/SGameRunner.cs index ae06f513..45e7369c 100644 --- a/src/SMAPI/Framework/SGameRunner.cs +++ b/src/SMAPI/Framework/SGameRunner.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; @@ -49,6 +50,13 @@ namespace StardewModdingAPI.Framework /********* ** Public methods *********/ + /// <summary>The singleton instance.</summary> + public static SGameRunner Instance => (SGameRunner)GameRunner.instance; + + + /********* + ** Public methods + *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param> /// <param name="reflection">Simplifies access to private game code.</param> @@ -99,15 +107,24 @@ namespace StardewModdingAPI.Framework } /// <inheritdoc /> - public override void RemoveGameInstance(Game1 instance) + public override void RemoveGameInstance(Game1 gameInstance) { - base.RemoveGameInstance(instance); + base.RemoveGameInstance(gameInstance); if (this.gameInstances.Count <= 1) EarlyConstants.LogScreenId = null; this.UpdateForSplitScreenChanges(); } + /// <summary>Get the screen ID for a given player ID, if the player is local.</summary> + /// <param name="playerId">The player ID to check.</param> + public int? GetScreenId(long playerId) + { + return this.gameInstances + .FirstOrDefault(p => ((SGame)p).PlayerId == playerId) + ?.instanceId; + } + /********* ** Protected methods @@ -136,6 +153,7 @@ namespace StardewModdingAPI.Framework this.OnGameUpdating(gameTime, () => base.Update(gameTime)); } + /// <summary>Update metadata when a split screen is added or removed.</summary> private void UpdateForSplitScreenChanges() { HashSet<int> oldScreenIds = new HashSet<int>(Context.ActiveScreenIds); |