summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
downloadSMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz
SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2
SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
index 4911ad1c..37c02ed0 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
@@ -1,8 +1,10 @@
+using System.Diagnostics.CodeAnalysis;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's name.</summary>
+ [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
internal class SetNameCommand : ConsoleCommand
{
/*********
@@ -19,9 +21,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" }))
+ if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "player", "farm" }))
return;
- args.TryGet(1, "name", out string name, required: false);
+ args.TryGet(1, "name", out string? name, required: false);
// handle
switch (target)