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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs | |
parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs index 4911ad1c..37c02ed0 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs @@ -1,8 +1,10 @@ +using System.Diagnostics.CodeAnalysis; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's name.</summary> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetNameCommand : ConsoleCommand { /********* @@ -19,9 +21,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments - if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" })) + if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "player", "farm" })) return; - args.TryGet(1, "name", out string name, required: false); + args.TryGet(1, "name", out string? name, required: false); // handle switch (target) |