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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 21:48:55 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 21:48:55 -0400
commit2e7c233f6c9bf6430672b39f970a3324deba79dd (patch)
treeb838dc2263a38192e421d90d69de4a5f1312cbfb /src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
parent215a863945396d6b733654f1ba60bf04dc4db85a (diff)
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enable nullable annotations by default (#837)
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
index 399fd934..8aa27d93 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Utilities;