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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-12-20 22:35:01 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-12-20 22:35:01 -0500 |
commit | fb244dc936b8929dc032ad326f8cad0c9fc80d92 (patch) | |
tree | 788ee73232276c7c6f307eb1ec4ec6f1d0d1a7f5 /src/SMAPI.Mods.ConsoleCommands/Framework | |
parent | 1870336f4c175b067690fdd6c390ae74bed984b7 (diff) | |
download | SMAPI-fb244dc936b8929dc032ad326f8cad0c9fc80d92.tar.gz SMAPI-fb244dc936b8929dc032ad326f8cad0c9fc80d92.tar.bz2 SMAPI-fb244dc936b8929dc032ad326f8cad0c9fc80d92.zip |
update for location furniture changes
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index 1190a4ab..29052be3 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// <summary>The valid types that can be cleared.</summary> - private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" }; /// <summary>The resource clump IDs to consider debris.</summary> private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear <location> <object type>\n" + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" - + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)." ) { } @@ -113,6 +113,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World break; } + case "furniture": + { + int removed = this.RemoveFurniture(location, furniture => true); + monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); + break; + } + case "grass": { int removed = this.RemoveTerrainFeatures(location, feature => feature is Grass); @@ -244,15 +251,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { int removed = 0; - if (location is DecoratableLocation decoratableLocation) + foreach (Furniture furniture in location.furniture.ToArray()) { - foreach (Furniture furniture in decoratableLocation.furniture.ToArray()) + if (shouldRemove(furniture)) { - if (shouldRemove(furniture)) - { - decoratableLocation.furniture.Remove(furniture); - removed++; - } + location.furniture.Remove(furniture); + removed++; } } |