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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 10:55:52 -0400
commit79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch)
tree6d6e76f5998123e24e464e198f45cab580639d76 /src/SMAPI.Mods.ConsoleCommands
parent8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff)
downloadSMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.gz
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tweak build files
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj47
1 files changed, 10 insertions, 37 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index 526d406b..1e3208de 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -1,72 +1,45 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
<AssemblyName>ConsoleCommands</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
- <ProjectReference Include="..\SMAPI\SMAPI.csproj">
- <Private>False</Private>
- </ProjectReference>
+ <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
</ItemGroup>
<Choose>
<!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
</ItemGroup>
</When>
<!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
- <None Update="manifest.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-
</Project>