diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-14 10:55:52 -0400 |
commit | 79181012ee01e93c1af7c4bf8bd1a3a717274ded (patch) | |
tree | 6d6e76f5998123e24e464e198f45cab580639d76 /src/SMAPI.Mods.ConsoleCommands | |
parent | 8036bcdf007ef4c3e8b39778a2a202ba0b22edec (diff) | |
download | SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.gz SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.tar.bz2 SMAPI-79181012ee01e93c1af7c4bf8bd1a3a717274ded.zip |
tweak build files
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 47 |
1 files changed, 10 insertions, 37 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 526d406b..1e3208de 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -1,72 +1,45 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>ConsoleCommands</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <ItemGroup> - <ProjectReference Include="..\SMAPI\SMAPI.csproj"> - <Private>False</Private> - </ProjectReference> + <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> <!-- Linux/Mac --> <Otherwise> <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> <ItemGroup> - <None Update="manifest.json"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> - </Project> |