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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:14:03 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:14:03 -0500 |
commit | 3342502993c39efec6734c68e4800d29073eeeec (patch) | |
tree | a96f1b62b3aeba3d5b12ad7496de06a94d39c977 /src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs | |
parent | d578345cfd53df8a91ae8e0e1346b711332a999a (diff) | |
parent | b294ac1203aa78575f8c72f0be1ee9d3edff15ab (diff) | |
download | SMAPI-3342502993c39efec6734c68e4800d29073eeeec.tar.gz SMAPI-3342502993c39efec6734c68e4800d29073eeeec.tar.bz2 SMAPI-3342502993c39efec6734c68e4800d29073eeeec.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs index 6860a4ec..f243c6d1 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs @@ -19,9 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches public override void Apply(Harmony harmony, IMonitor monitor) { harmony.Patch( - original: Constants.GameFramework == GameFramework.Xna - ? this.RequireMethod<SpriteBatch>("InternalDraw") - : this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }), + original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }), postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid)) ); } @@ -30,13 +28,8 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /********* ** Private methods *********/ -#if SMAPI_FOR_XNA - /// <summary>The method to call after <see cref="SpriteBatch.InternalDraw"/>.</summary> - /// <param name="texture">The texture to validate.</param> -#else /// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary> /// <param name="texture">The texture to validate.</param> -#endif private static void After_CheckValid(Texture2D texture) { if (texture?.IsDisposed == true) |