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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:14:03 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:14:03 -0500
commit3342502993c39efec6734c68e4800d29073eeeec (patch)
treea96f1b62b3aeba3d5b12ad7496de06a94d39c977 /src/SMAPI.Mods.ErrorHandler
parentd578345cfd53df8a91ae8e0e1346b711332a999a (diff)
parentb294ac1203aa78575f8c72f0be1ee9d3edff15ab (diff)
downloadSMAPI-3342502993c39efec6734c68e4800d29073eeeec.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs9
-rw-r--r--src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj27
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
3 files changed, 6 insertions, 34 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
index 6860a4ec..f243c6d1 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
@@ -19,9 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
- original: Constants.GameFramework == GameFramework.Xna
- ? this.RequireMethod<SpriteBatch>("InternalDraw")
- : this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
+ original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid))
);
}
@@ -30,13 +28,8 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
-#if SMAPI_FOR_XNA
- /// <summary>The method to call after <see cref="SpriteBatch.InternalDraw"/>.</summary>
- /// <param name="texture">The texture to validate.</param>
-#else
/// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary>
/// <param name="texture">The texture to validate.</param>
-#endif
private static void After_CheckValid(Texture2D texture)
{
if (texture?.IsDisposed == true)
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
index 182a978e..78cdb315 100644
--- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
+++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>ErrorHandler</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -14,33 +14,12 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
+ <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
- <!-- Windows only -->
- <ItemGroup Condition="'$(OS)' == 'Windows_NT'">
- <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
- </ItemGroup>
-
- <!-- Game framework -->
- <Choose>
- <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
- </ItemGroup>
- </Otherwise>
- </Choose>
-
<ItemGroup>
<None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index cfbaa661..da8306d1 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.12.8",
+ "Version": "3.13.0",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.12.8"
+ "MinimumApiVersion": "3.13.0"
}