summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ErrorHandler/Patches
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:01 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:40 -0500
commit6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch)
tree88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI.Mods.ErrorHandler/Patches
parentc8c6b3897cd080ef3261f5642d31d8a51971981b (diff)
downloadSMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.gz
SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.bz2
SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.zip
drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
index 6860a4ec..f243c6d1 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
@@ -19,9 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
- original: Constants.GameFramework == GameFramework.Xna
- ? this.RequireMethod<SpriteBatch>("InternalDraw")
- : this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
+ original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid))
);
}
@@ -30,13 +28,8 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
-#if SMAPI_FOR_XNA
- /// <summary>The method to call after <see cref="SpriteBatch.InternalDraw"/>.</summary>
- /// <param name="texture">The texture to validate.</param>
-#else
/// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary>
/// <param name="texture">The texture to validate.</param>
-#endif
private static void After_CheckValid(Texture2D texture)
{
if (texture?.IsDisposed == true)