diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-12 21:26:01 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:40 -0500 |
commit | 6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch) | |
tree | 88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI.Mods.ErrorHandler/Patches | |
parent | c8c6b3897cd080ef3261f5642d31d8a51971981b (diff) | |
download | SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.gz SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.bz2 SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.zip |
drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs index 6860a4ec..f243c6d1 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs @@ -19,9 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches public override void Apply(Harmony harmony, IMonitor monitor) { harmony.Patch( - original: Constants.GameFramework == GameFramework.Xna - ? this.RequireMethod<SpriteBatch>("InternalDraw") - : this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }), + original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }), postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid)) ); } @@ -30,13 +28,8 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /********* ** Private methods *********/ -#if SMAPI_FOR_XNA - /// <summary>The method to call after <see cref="SpriteBatch.InternalDraw"/>.</summary> - /// <param name="texture">The texture to validate.</param> -#else /// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary> /// <param name="texture">The texture to validate.</param> -#endif private static void After_CheckValid(Texture2D texture) { if (texture?.IsDisposed == true) |