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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
commit4da9e954df3846d01aa0536f4e8143466a1d62f3 (patch)
treeac4f969399b844f2c0bee0204b0b3a3c4d83e91d /src/SMAPI.Mods.ErrorHandler
parent233a7d57e6b138dcbd651bb9bc5d0a0c66b207bb (diff)
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use Array.Empty to avoid unneeded array allocations
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/ModEntry.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
index 7286e316..2d6242cf 100644
--- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
+++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
@@ -80,7 +80,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler
MethodInfo getMonitorForGame = coreType.GetMethod("GetMonitorForGame")
?? throw new InvalidOperationException("Can't access the SMAPI's 'GetMonitorForGame' method. This mod may not work correctly.");
- return (IMonitor)getMonitorForGame.Invoke(core, new object[0]) ?? this.Monitor;
+ return (IMonitor)getMonitorForGame.Invoke(core, Array.Empty<object>()) ?? this.Monitor;
}
}
}